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Why I don't play D&D anymore
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<blockquote data-quote="bento" data-source="post: 3131236" data-attributes="member: 36597"><p>Skeptic,</p><p></p><p>Read through this article by Wulfgang Baur that appeared a couple of months ago on the WoTC site on building encounters. He gives his recommendation on building well-rounded adventures with a wide variety of encounter types. </p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/ab/20060728a" target="_blank">http://www.wizards.com/default.asp?x=dnd/ab/20060728a</a></p><p></p><p>I think you might find some encouragement to expand your ideas on what kinds of encounters you can deliver with this game.</p><p></p><p>Otherwise, why not take a chance on another system? I have my own personal issues with 3.5 (AoO, Grappling, fire-and-forget magic, focus on killing things for XP, etc.) and now using Green Ronin's True20 system with great results from my players.</p><p></p><p>Another thing I've learned is to be confident in delivering a variety of encounters. Some sessions my focus is on providing a mystery to solve, or opposition to spy on, where very little combat occurs. They love it because it helps them roleplay encounters and they get to do something beyond rolling dice all the time. </p><p></p><p>The game is what you make of it, and if you hate eating pizza everytime, don't plan on calling for pizza delivery when your sessions start.</p></blockquote><p></p>
[QUOTE="bento, post: 3131236, member: 36597"] Skeptic, Read through this article by Wulfgang Baur that appeared a couple of months ago on the WoTC site on building encounters. He gives his recommendation on building well-rounded adventures with a wide variety of encounter types. [URL=http://www.wizards.com/default.asp?x=dnd/ab/20060728a]http://www.wizards.com/default.asp?x=dnd/ab/20060728a[/URL] I think you might find some encouragement to expand your ideas on what kinds of encounters you can deliver with this game. Otherwise, why not take a chance on another system? I have my own personal issues with 3.5 (AoO, Grappling, fire-and-forget magic, focus on killing things for XP, etc.) and now using Green Ronin's True20 system with great results from my players. Another thing I've learned is to be confident in delivering a variety of encounters. Some sessions my focus is on providing a mystery to solve, or opposition to spy on, where very little combat occurs. They love it because it helps them roleplay encounters and they get to do something beyond rolling dice all the time. The game is what you make of it, and if you hate eating pizza everytime, don't plan on calling for pizza delivery when your sessions start. [/QUOTE]
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