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Why I don't play D&D anymore
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<blockquote data-quote="Li Shenron" data-source="post: 3131244" data-attributes="member: 1465"><p>Mmm... I think it's quite undeniable that D&D 3.0 (and 3.5 possibly even more) is designed not only with the idea of 4 encounter on average per day, but also with the assumption that the average encounter would last a certain number of rounds. Spells and finite-duration abilities for example are given a certain duration depending on whether they are supposed to last one encounter only or more.</p><p></p><p>But I do think that really encounters can vary a lot without breaking the system. Reducing the number of encounters does not mean that the characters who have a 1/day ultra-powerful ability would dominate, at least if you don't tell them that they're going to have 1 encounter only... and anyway there are not so many cases in the game.</p><p>And what if the encounter is designed to last very long, for instance 3-4 times as much as a "traditional" encounter? From the "resource consumption" point of view it would be the same as having 3-4 combats.</p><p></p><p>You mention dungeon crawls... actually I do not think that dungeon crawls and 4/day goes well together at all!!!! Have you ever seen a movie where the characters explore 2 rooms, then retreat, come back next day, two more rooms, retreat again, etc....? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> That's a terribly tedious and unrealistic way to run a dungeon crawl.</p><p></p><p>If I want to run a dungeon crawl, the characters need to be able to start and finish it in the same day, just as would real characters do. Hence it's either gonna have lots of low-EL combats or be quite a scarcely populated dungeon.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3131244, member: 1465"] Mmm... I think it's quite undeniable that D&D 3.0 (and 3.5 possibly even more) is designed not only with the idea of 4 encounter on average per day, but also with the assumption that the average encounter would last a certain number of rounds. Spells and finite-duration abilities for example are given a certain duration depending on whether they are supposed to last one encounter only or more. But I do think that really encounters can vary a lot without breaking the system. Reducing the number of encounters does not mean that the characters who have a 1/day ultra-powerful ability would dominate, at least if you don't tell them that they're going to have 1 encounter only... and anyway there are not so many cases in the game. And what if the encounter is designed to last very long, for instance 3-4 times as much as a "traditional" encounter? From the "resource consumption" point of view it would be the same as having 3-4 combats. You mention dungeon crawls... actually I do not think that dungeon crawls and 4/day goes well together at all!!!! Have you ever seen a movie where the characters explore 2 rooms, then retreat, come back next day, two more rooms, retreat again, etc....? :p That's a terribly tedious and unrealistic way to run a dungeon crawl. If I want to run a dungeon crawl, the characters need to be able to start and finish it in the same day, just as would real characters do. Hence it's either gonna have lots of low-EL combats or be quite a scarcely populated dungeon. [/QUOTE]
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