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Why I don't play D&D anymore
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<blockquote data-quote="Mark CMG" data-source="post: 3131686" data-attributes="member: 10479"><p>True.</p><p></p><p></p><p></p><p></p><p>The players and DM can certainly have a game where the players can avoid any sort of in-character talking whatsoever through the use of dice rolling and DCs if that is their preference but . . .</p><p></p><p>You're inserting the word "forcing" and that doesn't bode well to our discussion because we'll quickly find we have different ideas about the role of the DM within the game. Where a DM sprinkles clues, even if he decides to do it on the spur of a moment, and what triggers he places on how those clues will be uncovered are in no way against the spirit of the game nor are they railroading nor forcing one particular style of play over another. They are, IMO, the very essence of why tabletop roleplay gaming is far superior to any kind of computer facsimile.</p><p></p><p>Have we, however, uncovered the actual problem? Is you gaming group of a mindset that only situations that involve dice rolling (or taking 10 or 20) as encounters worthy of experience and, thus, advancement of characters? When you run your games are the times between those encounters swiftly glossed over and treated as only so much expository information needed to link the dice rolling encounters into a coherent story or campaign? If this is the case I can see why you would find D&D unsatisfactory. I would not play either under such circumstances.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 3131686, member: 10479"] True. The players and DM can certainly have a game where the players can avoid any sort of in-character talking whatsoever through the use of dice rolling and DCs if that is their preference but . . . You're inserting the word "forcing" and that doesn't bode well to our discussion because we'll quickly find we have different ideas about the role of the DM within the game. Where a DM sprinkles clues, even if he decides to do it on the spur of a moment, and what triggers he places on how those clues will be uncovered are in no way against the spirit of the game nor are they railroading nor forcing one particular style of play over another. They are, IMO, the very essence of why tabletop roleplay gaming is far superior to any kind of computer facsimile. Have we, however, uncovered the actual problem? Is you gaming group of a mindset that only situations that involve dice rolling (or taking 10 or 20) as encounters worthy of experience and, thus, advancement of characters? When you run your games are the times between those encounters swiftly glossed over and treated as only so much expository information needed to link the dice rolling encounters into a coherent story or campaign? If this is the case I can see why you would find D&D unsatisfactory. I would not play either under such circumstances. [/QUOTE]
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