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Why I don't play D&D anymore
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<blockquote data-quote="BlackMoria" data-source="post: 3132061" data-attributes="member: 424"><p>I will agree with the statement. But the DM is a large part of the checks and balances.</p><p></p><p>The DM can set the tempo such that the most munched out character is challenged, even if very little encounters occur.</p><p></p><p>For example - let's use the psion. Strong with few encounters per day.</p><p></p><p>This is some things I have done.</p><p></p><p>Intelligent monsters / NPCs go for the most dangerous PC. If the psion is using his abilities to become highly effective, the intelligent monsters are going to pick on the psion over the less dangerous PCs. Given how I usually play intelligent monsters, this is NOT a envious position to be in. If the psion gets hammered hard a few times, the player learns to conserve resources and try to be less of a target (such as using some of those power points in defence and less in offensive options). And if he dumps all his PP in defence then he is much less effective offensively. A form of control or balance on the encounter can be done.</p><p></p><p>Further...just because the psion had only 1-2 encounters yesterday, and 1-2 encounters the day before doesn't mean he will get 1-2 encounters today. Let him blow his wad then throw a few more encounters the party's way. He will be less effective and others get to shine. Also, it will teach the psion player that conserving resources for the unexpected may be a good idea.</p><p></p><p>Also, some characters and classes are one-trick ponies - good in a narrow scope and less useful in others. Mix it up for the encounters, limited that they might be and play into the weakness of the character or class in question. This allows others to shine and limits the dominance of problematic classes or characters.</p><p></p><p>In short, even with few encounters per day, spellcasters, psions or munched out characters can be limited so they don't hog the limelight.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3132061, member: 424"] I will agree with the statement. But the DM is a large part of the checks and balances. The DM can set the tempo such that the most munched out character is challenged, even if very little encounters occur. For example - let's use the psion. Strong with few encounters per day. This is some things I have done. Intelligent monsters / NPCs go for the most dangerous PC. If the psion is using his abilities to become highly effective, the intelligent monsters are going to pick on the psion over the less dangerous PCs. Given how I usually play intelligent monsters, this is NOT a envious position to be in. If the psion gets hammered hard a few times, the player learns to conserve resources and try to be less of a target (such as using some of those power points in defence and less in offensive options). And if he dumps all his PP in defence then he is much less effective offensively. A form of control or balance on the encounter can be done. Further...just because the psion had only 1-2 encounters yesterday, and 1-2 encounters the day before doesn't mean he will get 1-2 encounters today. Let him blow his wad then throw a few more encounters the party's way. He will be less effective and others get to shine. Also, it will teach the psion player that conserving resources for the unexpected may be a good idea. Also, some characters and classes are one-trick ponies - good in a narrow scope and less useful in others. Mix it up for the encounters, limited that they might be and play into the weakness of the character or class in question. This allows others to shine and limits the dominance of problematic classes or characters. In short, even with few encounters per day, spellcasters, psions or munched out characters can be limited so they don't hog the limelight. [/QUOTE]
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