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Why I don't play D&D anymore
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<blockquote data-quote="Raven Crowking" data-source="post: 3132355" data-attributes="member: 18280"><p>Skeptic,</p><p></p><p>If you ever meet anyone who has folded, spindled, and mutilated the basic structure of the game more than I have, please have him contact me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I am not at all afraid to change classes, races, feats, the spellcasting system, alignment rules, etc. to make the game work the way I want it to work. I highly recommend the same to you.</p><p></p><p>When I was running 3.0 nearly straight (I gave out 1/2 XP and rolled init each round as house rules), I certainly didn't worry about having 4 encounters per day. Sometimes days would go by where there were only 1-2 encounters; sometimes the PCs might have 10. I, for one, think that 4 encounters per day is <em>too few</em> for some environs, so I took it upon myself to refit the game to make the PCs able to last for more encounters. I also thought the PCs were far too equipment-dependent in this edition, so I refit the game to make the PCs able to defend themselves better without armour, and to allow them to try to push through for more damage (this weapon skill system is posted somewhere on EN World, and you might find it useful).</p><p></p><p>The point is, you can alter this game to your heart's content. And, when you do, you might find that you have to adapt 3.X adventures.....but also that the adventures of earlier editions suddenly become easier to adapt as well.</p><p></p><p>Good luck with it!</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3132355, member: 18280"] Skeptic, If you ever meet anyone who has folded, spindled, and mutilated the basic structure of the game more than I have, please have him contact me! :D I am not at all afraid to change classes, races, feats, the spellcasting system, alignment rules, etc. to make the game work the way I want it to work. I highly recommend the same to you. When I was running 3.0 nearly straight (I gave out 1/2 XP and rolled init each round as house rules), I certainly didn't worry about having 4 encounters per day. Sometimes days would go by where there were only 1-2 encounters; sometimes the PCs might have 10. I, for one, think that 4 encounters per day is [i]too few[/i] for some environs, so I took it upon myself to refit the game to make the PCs able to last for more encounters. I also thought the PCs were far too equipment-dependent in this edition, so I refit the game to make the PCs able to defend themselves better without armour, and to allow them to try to push through for more damage (this weapon skill system is posted somewhere on EN World, and you might find it useful). The point is, you can alter this game to your heart's content. And, when you do, you might find that you have to adapt 3.X adventures.....but also that the adventures of earlier editions suddenly become easier to adapt as well. Good luck with it! RC [/QUOTE]
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