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General Tabletop Discussion
*Dungeons & Dragons
Why I Feel Hopeful about 5E (and why I think it may be closer than some think)
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<blockquote data-quote="ccooke" data-source="post: 6218518" data-attributes="member: 6695890"><p>(assuming you meant 5e on the re-balancing)</p><p></p><p>The 5e spell list is actually quite interesting. A huge amount of it has been imported from 3e but some systematic changes have been made to the magic system to re-balance it. None of the non-cantrip spells scale with caster level at all any more - if you want the spell to be more powerful, you have to cast it in a higher level slot. Many more spells require concentration, too, and the rules clearly state that you can only concentrate on one thing at a time. </p><p></p><p>In terms of some of the particular problem spells... </p><p>Polymorph now automatically fails on anything with over 150hp or on anything that is a shapechanger. If it does work, the duration is "Concentraion, up to 1 hour". The caster would not be able to cast any spell that requires concentration without ending the polymorph.</p><p></p><p>Fly requires concentration. Invisibility exists, but there's no Improved Invisibility - all the invisibility effects I can find end if you attack or cast a spell on anything but yourself.</p><p></p><p>Scrying requires concentration, but is otherwise largely unchanged.</p><p></p><p>Teleportation is a 7th level spell, which you will only ever be able to prepare one of in a day. It appears to be vastly more dangerous than in previous editions, too. For any location you haven't studied carefully, mishaps will happen at least one time in three. And will instantly kill you. (If you've only seen a place casually, you get a mishap on d100 rolls of 67 or greater. Any time you get a mishap, you take 1d10 force damage and roll again, except you now roll 1d20+80. Since 1d20+80 is guaranteed to be more than 67, you are going to take an infinite amount of force damage and then turn into a smear. With these rules, anyone teleporting to a place that they haven't been to *often* is taking a massive risk)</p><p></p><p>Is that what you meant by rebalancing?</p></blockquote><p></p>
[QUOTE="ccooke, post: 6218518, member: 6695890"] (assuming you meant 5e on the re-balancing) The 5e spell list is actually quite interesting. A huge amount of it has been imported from 3e but some systematic changes have been made to the magic system to re-balance it. None of the non-cantrip spells scale with caster level at all any more - if you want the spell to be more powerful, you have to cast it in a higher level slot. Many more spells require concentration, too, and the rules clearly state that you can only concentrate on one thing at a time. In terms of some of the particular problem spells... Polymorph now automatically fails on anything with over 150hp or on anything that is a shapechanger. If it does work, the duration is "Concentraion, up to 1 hour". The caster would not be able to cast any spell that requires concentration without ending the polymorph. Fly requires concentration. Invisibility exists, but there's no Improved Invisibility - all the invisibility effects I can find end if you attack or cast a spell on anything but yourself. Scrying requires concentration, but is otherwise largely unchanged. Teleportation is a 7th level spell, which you will only ever be able to prepare one of in a day. It appears to be vastly more dangerous than in previous editions, too. For any location you haven't studied carefully, mishaps will happen at least one time in three. And will instantly kill you. (If you've only seen a place casually, you get a mishap on d100 rolls of 67 or greater. Any time you get a mishap, you take 1d10 force damage and roll again, except you now roll 1d20+80. Since 1d20+80 is guaranteed to be more than 67, you are going to take an infinite amount of force damage and then turn into a smear. With these rules, anyone teleporting to a place that they haven't been to *often* is taking a massive risk) Is that what you meant by rebalancing? [/QUOTE]
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Why I Feel Hopeful about 5E (and why I think it may be closer than some think)
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