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Why I hate Point-Buy (and D&D 3.0 and beyond)!
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<blockquote data-quote="Fenris" data-source="post: 963109" data-attributes="member: 2820"><p>It used to be that we would run a D&D game:show up, roll your stats, make a character. No sweat, easy and fun. Pick a race pick a class and run with it. But NOW, sheesh. I just spend every waking minute of the past week trying to make a back up character. A BACKUP. Now that I can make it at home, before the game I have more time to ponder it. How to assign stats, I know them and I can try every permutation. It used to be that the stats defined the character, now the character can define the stats, which is great except that there are so many character concepts. The worst is that in 3.0 and beyond multiclassing is so versatile that you can make scads of concepts. It is just like in Champions and Shadowrun. Perhaps it is my obsessive personallity, but in those games I would make character after character. Any concept that came into my mind was immediately put down on a sheet and worked out ad nausem until it worked for me. I still have files filled with characters I never played in those games. D&D was always the last bastion, I couldn't do that in D&D. Unitl now. Well phooey to options not restrictions, phooey to point-buy and phooey to multiclassing everyone and everything. </p><p></p><p>Sorry, I really do actually like point-buy and the 3.0 and beyond systems, but does anyone else have this problem. I mean I knew, knew the basic concept I wanted but went through at least 50 different ways of getting there between stats and class combos. It drove me mad, until I nailed it. I am alone in this?</p></blockquote><p></p>
[QUOTE="Fenris, post: 963109, member: 2820"] It used to be that we would run a D&D game:show up, roll your stats, make a character. No sweat, easy and fun. Pick a race pick a class and run with it. But NOW, sheesh. I just spend every waking minute of the past week trying to make a back up character. A BACKUP. Now that I can make it at home, before the game I have more time to ponder it. How to assign stats, I know them and I can try every permutation. It used to be that the stats defined the character, now the character can define the stats, which is great except that there are so many character concepts. The worst is that in 3.0 and beyond multiclassing is so versatile that you can make scads of concepts. It is just like in Champions and Shadowrun. Perhaps it is my obsessive personallity, but in those games I would make character after character. Any concept that came into my mind was immediately put down on a sheet and worked out ad nausem until it worked for me. I still have files filled with characters I never played in those games. D&D was always the last bastion, I couldn't do that in D&D. Unitl now. Well phooey to options not restrictions, phooey to point-buy and phooey to multiclassing everyone and everything. Sorry, I really do actually like point-buy and the 3.0 and beyond systems, but does anyone else have this problem. I mean I knew, knew the basic concept I wanted but went through at least 50 different ways of getting there between stats and class combos. It drove me mad, until I nailed it. I am alone in this? [/QUOTE]
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