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Why I hate Point-Buy (and D&D 3.0 and beyond)!
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<blockquote data-quote="Azul" data-source="post: 963135" data-attributes="member: 11779"><p>Point-buy systems seem to encourage some of us to go through a reiterative design process where we sit there and analyze every single possibility to death, constantly optimizing this way or that. Drives me a little buggy because I do it naturally and frankly, it leads to relatively little variety in stats (simply because some permutations are so much better than others).</p><p></p><p>My entire group has a general dislike of pure point-buy systems, so we use the organic system from the DMG. It's a semi-random system that produces pretty solid PCs with a great deal of variety in their ability scores. We find it to be a very satisfactory middle ground between a pure point-buy and a purely random system.</p></blockquote><p></p>
[QUOTE="Azul, post: 963135, member: 11779"] Point-buy systems seem to encourage some of us to go through a reiterative design process where we sit there and analyze every single possibility to death, constantly optimizing this way or that. Drives me a little buggy because I do it naturally and frankly, it leads to relatively little variety in stats (simply because some permutations are so much better than others). My entire group has a general dislike of pure point-buy systems, so we use the organic system from the DMG. It's a semi-random system that produces pretty solid PCs with a great deal of variety in their ability scores. We find it to be a very satisfactory middle ground between a pure point-buy and a purely random system. [/QUOTE]
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