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Why I hate puzzles
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<blockquote data-quote="Kahuna Burger" data-source="post: 3933875" data-attributes="member: 8439"><p>I used puzzles in a one shot adventure which involved visiting an item creating psion. The puzzles provided one way to overcome challenges which could also be physically overcome. The reason they existed was that the psion was sick of constant petitions for help from people who couldn't afford to pay him. So he set up challenges that ensured that people who got to him without an appointment were powerful enough to do some "errands" for him in trade, but included the puzzles because if some plucky "mundane" was determined enough and bright enough to make it through all of them, why not give the scamp a chance?</p><p></p><p>Another puzzle I've considered using was inspired by Stargate SG1, and essentially functions as a password for an in group. If you are breaking into a lost temple of a demonic mindflayer cult, I'm perfectly fine with a puzzle that is a simple numerical progression - in base 8 with a clue written in Abyssal indicating to a scholar of that particular cult that the end result needs to be doubled. Of course as a password lock, there are other ways around it, but they are riskier and more resource intensive than having folks with the needed language and knowledge skills. But it's purpose is to be trivial to the people the builder wanted to let in and challenging to those he wanted to keep out.</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 3933875, member: 8439"] I used puzzles in a one shot adventure which involved visiting an item creating psion. The puzzles provided one way to overcome challenges which could also be physically overcome. The reason they existed was that the psion was sick of constant petitions for help from people who couldn't afford to pay him. So he set up challenges that ensured that people who got to him without an appointment were powerful enough to do some "errands" for him in trade, but included the puzzles because if some plucky "mundane" was determined enough and bright enough to make it through all of them, why not give the scamp a chance? Another puzzle I've considered using was inspired by Stargate SG1, and essentially functions as a password for an in group. If you are breaking into a lost temple of a demonic mindflayer cult, I'm perfectly fine with a puzzle that is a simple numerical progression - in base 8 with a clue written in Abyssal indicating to a scholar of that particular cult that the end result needs to be doubled. Of course as a password lock, there are other ways around it, but they are riskier and more resource intensive than having folks with the needed language and knowledge skills. But it's purpose is to be trivial to the people the builder wanted to let in and challenging to those he wanted to keep out. [/QUOTE]
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