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Why I hate puzzles
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<blockquote data-quote="Hypersmurf" data-source="post: 3934105" data-attributes="member: 1656"><p>I did something like this with a puzzle in a game I ran last year - a doorway would only let people who matched a particular psychological profile through, and the culture in question had a fixation on the number three. My intention was that the 'bard' (Elvis) would get everyone waltzing, so that their minds were focused on a pattern of threes; but before that happened, Einstein immediately started performing calculations in his head in base three. I hadn't anticipated it, but it was plenty appropriate for the requirement, so he got through. (Not everyone could manage it the same way - Arnold, for example, was completely lost by the concept of base three mathematics, so the waltzing ended up happening anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>I've seen it suggested that one can run mystery games the same way - you come up with a bunch of suspects and motives and opportunities, but you don't decide Whodunnit before the game actually starts. Then you eavesdrop on the player discussions, and pick one of their theories as the truth... and they get to feel clever for figuring out your mystery <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 3934105, member: 1656"] I did something like this with a puzzle in a game I ran last year - a doorway would only let people who matched a particular psychological profile through, and the culture in question had a fixation on the number three. My intention was that the 'bard' (Elvis) would get everyone waltzing, so that their minds were focused on a pattern of threes; but before that happened, Einstein immediately started performing calculations in his head in base three. I hadn't anticipated it, but it was plenty appropriate for the requirement, so he got through. (Not everyone could manage it the same way - Arnold, for example, was completely lost by the concept of base three mathematics, so the waltzing ended up happening anyway :) ) I've seen it suggested that one can run mystery games the same way - you come up with a bunch of suspects and motives and opportunities, but you don't decide Whodunnit before the game actually starts. Then you eavesdrop on the player discussions, and pick one of their theories as the truth... and they get to feel clever for figuring out your mystery :) -Hyp. [/QUOTE]
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