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Why I hate puzzles
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<blockquote data-quote="FireLance" data-source="post: 3934135" data-attributes="member: 3424"><p>Combat in D&D is pretty much "challenge the PC not the player". It doesn't matter if you, the player, are a black belt in karate - if you're playing a 1st-level halfling wizard with a Strength of 6 and no Improved Unarmed Strike feat, your punches are going to be pathetic.</p><p></p><p>Given that gamers in general have no problem with the idea of playing a character stronger, tougher, and more capable in combat than the player, it seems strange that they would have a problem with the idea of playing a character that is smarter and better at solving puzzles than the player.</p><p></p><p>After all, it's not as if success is guaranteed even if the PC is challenged instead of the player, any more than success is guaranteed for the PC in combat. </p><p></p><p>Personally, to me, having the PC's successes and failures depend on his attributes instead of the player's intelligence or persuasiveness makes it <u>more</u> of a role-playing game, not less. After all, if you, the player, could easily solve a puzzle that ought to baffle your Intelligence 8 barbarian, how is solving it instead of dealing with the consequences of <u>not</u> solving it "role-playing"?</p></blockquote><p></p>
[QUOTE="FireLance, post: 3934135, member: 3424"] Combat in D&D is pretty much "challenge the PC not the player". It doesn't matter if you, the player, are a black belt in karate - if you're playing a 1st-level halfling wizard with a Strength of 6 and no Improved Unarmed Strike feat, your punches are going to be pathetic. Given that gamers in general have no problem with the idea of playing a character stronger, tougher, and more capable in combat than the player, it seems strange that they would have a problem with the idea of playing a character that is smarter and better at solving puzzles than the player. After all, it's not as if success is guaranteed even if the PC is challenged instead of the player, any more than success is guaranteed for the PC in combat. Personally, to me, having the PC's successes and failures depend on his attributes instead of the player's intelligence or persuasiveness makes it [U]more[/U] of a role-playing game, not less. After all, if you, the player, could easily solve a puzzle that ought to baffle your Intelligence 8 barbarian, how is solving it instead of dealing with the consequences of [U]not[/U] solving it "role-playing"? [/QUOTE]
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