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Why I hate puzzles
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<blockquote data-quote="cougent" data-source="post: 3934211" data-attributes="member: 48665"><p>I love puzzles, and freely admit to being a puzzling DM. I actively discourage "hack and slash" players from even joining my games because they will be frustrated and bored. Now having prefaced with that, I also agree that a dead end puzzle is absolutely horrid. As someone mentioned above, I use a sliding or staggered type of reward. I have had hidden treasures <em>hidden behind hidden treasures</em> that were never found because the party never found or solved the final puzzle, but they found and solved the less difficult puzzle and got some reward. Similarly, I have had groups that just could not kill the BBEG, and so he got away or they had to retreat or whatever and he kept his ultimate treasure, but they usually kill several lieutenant EG's and take their stuff so it is a reward equal to accomplishment.</p><p></p><p>I firmly believe in options and choices, but I also firmly believe that easy options and choices should not grant awesome reward.</p></blockquote><p></p>
[QUOTE="cougent, post: 3934211, member: 48665"] I love puzzles, and freely admit to being a puzzling DM. I actively discourage "hack and slash" players from even joining my games because they will be frustrated and bored. Now having prefaced with that, I also agree that a dead end puzzle is absolutely horrid. As someone mentioned above, I use a sliding or staggered type of reward. I have had hidden treasures [i]hidden behind hidden treasures[/i] that were never found because the party never found or solved the final puzzle, but they found and solved the less difficult puzzle and got some reward. Similarly, I have had groups that just could not kill the BBEG, and so he got away or they had to retreat or whatever and he kept his ultimate treasure, but they usually kill several lieutenant EG's and take their stuff so it is a reward equal to accomplishment. I firmly believe in options and choices, but I also firmly believe that easy options and choices should not grant awesome reward. [/QUOTE]
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