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Why I hate puzzles
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<blockquote data-quote="FireLance" data-source="post: 3936092" data-attributes="member: 3424"><p>The axiom that I'm trying to extrapolate is simply that the player's abilities are not the same as the character's abilities, and that it seems inconsistent that some in-game challenges are resolved primarily using the character's abilities (as determined by the player) while others need to be overcome with player ability alone. While it is true that combat challenges a player's ability to create a character that is viable in combat, the success or failure of an in-game combat does not hinge on the player's actual combat ability. Similarly, a rogue character's ability to overcome a trap does not depend on the rogue player's actual ability to do so, even though it challenges the player's ability to create a rogue that can detect and disable traps. However, when it comes to challenges such as puzzles or persuasion, it seems inconsistent for the character's in-game abilties (again, as determined by the player) such as a high Intelligence, Charisma, or ranks in Diplomacy, to be ignored in favor of the player's actual ability to overcome these challenges.</p><p></p><p>If the challenge of lifting a heavy object can be expressed as a DC 20 Strength check, why can't the challenge of solving a puzzle be expressed as a DC 20 Intelligence check?</p></blockquote><p></p>
[QUOTE="FireLance, post: 3936092, member: 3424"] The axiom that I'm trying to extrapolate is simply that the player's abilities are not the same as the character's abilities, and that it seems inconsistent that some in-game challenges are resolved primarily using the character's abilities (as determined by the player) while others need to be overcome with player ability alone. While it is true that combat challenges a player's ability to create a character that is viable in combat, the success or failure of an in-game combat does not hinge on the player's actual combat ability. Similarly, a rogue character's ability to overcome a trap does not depend on the rogue player's actual ability to do so, even though it challenges the player's ability to create a rogue that can detect and disable traps. However, when it comes to challenges such as puzzles or persuasion, it seems inconsistent for the character's in-game abilties (again, as determined by the player) such as a high Intelligence, Charisma, or ranks in Diplomacy, to be ignored in favor of the player's actual ability to overcome these challenges. If the challenge of lifting a heavy object can be expressed as a DC 20 Strength check, why can't the challenge of solving a puzzle be expressed as a DC 20 Intelligence check? [/QUOTE]
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