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Why I hate puzzles
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<blockquote data-quote="FireLance" data-source="post: 3936130" data-attributes="member: 3424"><p>I think it works better for attracting certain <em>types</em> of players to the game. I can sympathize, because I'm one of those players who enjoys the puzzle-solving aspect of D&D myself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, so much so that one of the DMs in my group who has gamed with me for a long time will occasionally put a puzzle into the game for me to solve in between the more combat-oriented challenges that the rest of my gaming group generally enjoys. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>However, what this means for me is that I will tend to play characters with high Intelligence scores. It reduces the level of cognitive dissonance for me (and thus, increases my enjoyment of the game) to solve a puzzle as a wizard with Intelligence 16, compared to doing it as a barbarian with Intelligence 8. For me, at least, that's where the "role-playing" part comes in. Since it's hard for me to act dumb, I deliberately play characters that are supposed to be smart.</p><p></p><p>Mind you, I see nothing wrong with allowing the player of an Intelligence 8 barbarian to solve puzzles with his own abilities. I do note that it makes the mental ability scores less valuable if you allow a player to overwrite his character's abilities in these areas with his own, but if that's the style of gaming you enjoy, more power to you. On the other hand, I see nothing wrong with allowing a character's abilities to boost or supplement the player's abilities either, especially if the character's abilities happen to be superior to the players'.</p></blockquote><p></p>
[QUOTE="FireLance, post: 3936130, member: 3424"] I think it works better for attracting certain [I]types[/I] of players to the game. I can sympathize, because I'm one of those players who enjoys the puzzle-solving aspect of D&D myself :), so much so that one of the DMs in my group who has gamed with me for a long time will occasionally put a puzzle into the game for me to solve in between the more combat-oriented challenges that the rest of my gaming group generally enjoys. :p However, what this means for me is that I will tend to play characters with high Intelligence scores. It reduces the level of cognitive dissonance for me (and thus, increases my enjoyment of the game) to solve a puzzle as a wizard with Intelligence 16, compared to doing it as a barbarian with Intelligence 8. For me, at least, that's where the "role-playing" part comes in. Since it's hard for me to act dumb, I deliberately play characters that are supposed to be smart. Mind you, I see nothing wrong with allowing the player of an Intelligence 8 barbarian to solve puzzles with his own abilities. I do note that it makes the mental ability scores less valuable if you allow a player to overwrite his character's abilities in these areas with his own, but if that's the style of gaming you enjoy, more power to you. On the other hand, I see nothing wrong with allowing a character's abilities to boost or supplement the player's abilities either, especially if the character's abilities happen to be superior to the players'. [/QUOTE]
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