Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*TTRPGs General
Why I Hate Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bill Zebub" data-source="post: 9876421" data-attributes="member: 7031982"><p>Lol. </p><p></p><p>I wish I had the video clip from Aliens:</p><p></p><p>Carter Burke: "He's just a grunt! No offense."</p><p>Corporal Hicks: "None taken."</p><p></p><p>But addressing the point of your post, I <em>do</em> like character skill, but I like it tied to player declarations. E.g., the swimming example I gave, where the players came up with a plan, but the character's Swimming skill determined success. </p><p></p><p>But if the players aren't actually saying what their characters do, and there's zero consequence if they fail...in other words, if the player could be in the kitchen getting another the beer and the GM could both determine that a roll was needed and make the roll, informing the player of the results when they get back, e.g. "By the way why you were gone I rolled to see if you noticed something and you didn't".....then, yeah, no. Not interested.</p><p></p><p>EDIT: But I also want to point out that for decades I played with skills and Perception checks and knowledge checks rolling to pick locks and all that stuff, and never really thought twice about it. So, yes, I'm familiar with that approach to RPGs. All this criticism about consequence-free dice rolling is a conclusion that I've come to only in the last few years.</p><p></p><p>Also note I titled the thread "Why I Hate Skills" not "Skill Are Bad Design". Because, of course, YMMV.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9876421, member: 7031982"] Lol. I wish I had the video clip from Aliens: Carter Burke: "He's just a grunt! No offense." Corporal Hicks: "None taken." But addressing the point of your post, I [I]do[/I] like character skill, but I like it tied to player declarations. E.g., the swimming example I gave, where the players came up with a plan, but the character's Swimming skill determined success. But if the players aren't actually saying what their characters do, and there's zero consequence if they fail...in other words, if the player could be in the kitchen getting another the beer and the GM could both determine that a roll was needed and make the roll, informing the player of the results when they get back, e.g. "By the way why you were gone I rolled to see if you noticed something and you didn't".....then, yeah, no. Not interested. EDIT: But I also want to point out that for decades I played with skills and Perception checks and knowledge checks rolling to pick locks and all that stuff, and never really thought twice about it. So, yes, I'm familiar with that approach to RPGs. All this criticism about consequence-free dice rolling is a conclusion that I've come to only in the last few years. Also note I titled the thread "Why I Hate Skills" not "Skill Are Bad Design". Because, of course, YMMV. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why I Hate Skills
Top