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<blockquote data-quote="Bill Zebub" data-source="post: 9876657" data-attributes="member: 7031982"><p>For secret doors, my preferred solution, although it's a lot of work, is to telegraph their presence so that observant players search in the right place, in which case they automatically discover it. That could be as obvious/immediate as a draft, or footprints that end mysteriously, but my most successful ones...the secret doors that still get talked about by the group...are when the players figure out there must be a secret room somewhere and it takes some work to figure out where, and where the entrance could be, and then more work to figure out how to open it. I've had players cheering when I say, "...click..." </p><p></p><p>WAY more fun, imo, than "Give me a Perception roll...Bill you notice the outline of a secret door..."</p><p></p><p>But the former (footprints, etc.) can only be used so many times, and the latter takes a ton of work. So in general I tend to use a lot fewer secret doors than perhaps is common.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9876657, member: 7031982"] For secret doors, my preferred solution, although it's a lot of work, is to telegraph their presence so that observant players search in the right place, in which case they automatically discover it. That could be as obvious/immediate as a draft, or footprints that end mysteriously, but my most successful ones...the secret doors that still get talked about by the group...are when the players figure out there must be a secret room somewhere and it takes some work to figure out where, and where the entrance could be, and then more work to figure out how to open it. I've had players cheering when I say, "...click..." WAY more fun, imo, than "Give me a Perception roll...Bill you notice the outline of a secret door..." But the former (footprints, etc.) can only be used so many times, and the latter takes a ton of work. So in general I tend to use a lot fewer secret doors than perhaps is common. [/QUOTE]
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