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<blockquote data-quote="Gorgon Zee" data-source="post: 9878905" data-attributes="member: 75787"><p>I do agree that it is not an absolute -- few things are! But my experience running CoC is that the <strong>genre</strong> shows people investigating randomly, reading odd journals etc. It's the <strong>rules</strong> that make it dangerous to the characters. Which is why I argue that saying that characters should act based on the rules of the game they are in very often not the most fun way to play -- for the reason you state. If a CoC character acted as a character who knew that reading any book had a high potential of driving them insane, they'd never read anything! But the genre is that people behave (mostly) as regular people of their era would do.</p><p></p><p>I've run many a CoC campaign, and the typical player, when told they find an odd book in the papers left by their uncle who went insane and vanished on Walpurgisnacht is to say "well, I guess I'll read it" -- playing their character in-genre, while knowing as a player that this is likely to be detrimental to their character.</p><p></p><p>Horror is actually a excellent example (thank you for bringing it up!) as it only really works if players ignore the rules and do the mundane things their characters would actually do, just like the genre dictates.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9878905, member: 75787"] I do agree that it is not an absolute -- few things are! But my experience running CoC is that the [B]genre[/B] shows people investigating randomly, reading odd journals etc. It's the [B]rules[/B] that make it dangerous to the characters. Which is why I argue that saying that characters should act based on the rules of the game they are in very often not the most fun way to play -- for the reason you state. If a CoC character acted as a character who knew that reading any book had a high potential of driving them insane, they'd never read anything! But the genre is that people behave (mostly) as regular people of their era would do. I've run many a CoC campaign, and the typical player, when told they find an odd book in the papers left by their uncle who went insane and vanished on Walpurgisnacht is to say "well, I guess I'll read it" -- playing their character in-genre, while knowing as a player that this is likely to be detrimental to their character. Horror is actually a excellent example (thank you for bringing it up!) as it only really works if players ignore the rules and do the mundane things their characters would actually do, just like the genre dictates. [/QUOTE]
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