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Why I Hate Skills
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<blockquote data-quote="R_J_K75" data-source="post: 9880887" data-attributes="member: 6921294"><p>Aside from NWP in 1E & 2E AD&D the first time I recall using skills was Alternity, I liked the concept. It's been in every WotC game from 3E D&D until 5.5 D&D, including d20 Modern and Star Wars. I don't remember it being this way until 5E, it seems players and DM's immediate go to is just use a skill check instead of coming up with thought out clever ideas to a situation. For example, instead of roleplaying to get passed a group of guards, the default has come to using persuasion or intimidation and thus turning what could have been a memorable encounter into a 5 second dice roll. This is why I hate skills. </p><p></p><p>In the games I've DM'ed in more recent years, if there is no or little chance for failure, I don't even make players roll. If there is a significant chance of failure or if a skill check isn't logical, I'll have the players roleplay or explain how they want to attempt to overcome the scenario before I let them roll.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 9880887, member: 6921294"] Aside from NWP in 1E & 2E AD&D the first time I recall using skills was Alternity, I liked the concept. It's been in every WotC game from 3E D&D until 5.5 D&D, including d20 Modern and Star Wars. I don't remember it being this way until 5E, it seems players and DM's immediate go to is just use a skill check instead of coming up with thought out clever ideas to a situation. For example, instead of roleplaying to get passed a group of guards, the default has come to using persuasion or intimidation and thus turning what could have been a memorable encounter into a 5 second dice roll. This is why I hate skills. In the games I've DM'ed in more recent years, if there is no or little chance for failure, I don't even make players roll. If there is a significant chance of failure or if a skill check isn't logical, I'll have the players roleplay or explain how they want to attempt to overcome the scenario before I let them roll. [/QUOTE]
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