Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Why I Hate Skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kichwas" data-source="post: 9881782" data-attributes="member: 891"><p>I recently reached this point too, as a result of three things.</p><p></p><p>Seeing a comment in the Daggerheart book about 'only roll when there's consequence', coupled with the tag system of Legends in the Mist, and then suffering through an otherwise good Pathfinder 2e GM who made us roll for EVERYTHING. I felt like if I wanted to breath through my nose needed a die roll, and my mouth a different die roll. When we'd hit a door, we'd roll a whole pile of perception checks, and the 5 or 6 thievery checks to pick a lock one tumbler at a time... and then find we were in an abandoned hallway opening a locked empty closet. Something that just didn't matter.</p><p></p><p>So Daggerheart's advice there was something I read the very same day we had one of those roll-every-last-thing Pathfinder sessions, and then the following week I bought Legends in the Mist and saw a way to do character definition that didn't need numbers, skills, feats, lists of spells, and so on...</p><p></p><p>I feel like, whatever system is in play, I don't want to waste time on wasting time just to run out the clock on the session ending. As a player I want to focus on the things that move the story or the action or both. As a GM I want to only highlight the things that increase player engagement. And on a character sheet I want piles of numbers for things we're not interested in using or doing. Just give me the parts that matter.</p><p></p><p>For some people that might be an old school tRPG. But for me it's the tag system of Legend in the Mist. For me Daggerheart didn't go far enough. After all - first they say to only roll dice when it matters, and then in another section they have an example of a success check where the player is rolling to pick a zero-consequence lock. And the Finesse stat just ends up being used the same way Pathfinder 2E would have used Thievery.</p><p></p><p>Pointlessly rolling an attribute is the same as pointlessly rolling a skill. The problem isn't what you're rolling, but why you're rolling.</p><p></p><p>So I'm now at a stage where I want to shed both sides of that. The little details that don't add actual character definition, and the fussing over the minor non-story / non-action moments.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9881782, member: 891"] I recently reached this point too, as a result of three things. Seeing a comment in the Daggerheart book about 'only roll when there's consequence', coupled with the tag system of Legends in the Mist, and then suffering through an otherwise good Pathfinder 2e GM who made us roll for EVERYTHING. I felt like if I wanted to breath through my nose needed a die roll, and my mouth a different die roll. When we'd hit a door, we'd roll a whole pile of perception checks, and the 5 or 6 thievery checks to pick a lock one tumbler at a time... and then find we were in an abandoned hallway opening a locked empty closet. Something that just didn't matter. So Daggerheart's advice there was something I read the very same day we had one of those roll-every-last-thing Pathfinder sessions, and then the following week I bought Legends in the Mist and saw a way to do character definition that didn't need numbers, skills, feats, lists of spells, and so on... I feel like, whatever system is in play, I don't want to waste time on wasting time just to run out the clock on the session ending. As a player I want to focus on the things that move the story or the action or both. As a GM I want to only highlight the things that increase player engagement. And on a character sheet I want piles of numbers for things we're not interested in using or doing. Just give me the parts that matter. For some people that might be an old school tRPG. But for me it's the tag system of Legend in the Mist. For me Daggerheart didn't go far enough. After all - first they say to only roll dice when it matters, and then in another section they have an example of a success check where the player is rolling to pick a zero-consequence lock. And the Finesse stat just ends up being used the same way Pathfinder 2E would have used Thievery. Pointlessly rolling an attribute is the same as pointlessly rolling a skill. The problem isn't what you're rolling, but why you're rolling. So I'm now at a stage where I want to shed both sides of that. The little details that don't add actual character definition, and the fussing over the minor non-story / non-action moments. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why I Hate Skills
Top