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<blockquote data-quote="500 Toads" data-source="post: 9881812" data-attributes="member: 7056434"><p>For PF2e, very much yes; the system is designed for that, and even low-level characters without any magical abilities can easily have multiple options with different odds c/o different proficiencies, relevant modifiers and defenses being involved. Tripping, demoralizing, pushing, grappling, feinting, aiding another party member, using dirty tricks to create a temporary advantage, recalling knowledge to identify weaknesses etc, disarming, moving (given that it competes for actions with attacks)... there's a lot that's codified, in addition to the obvious possibility of a player expressing what he wants to achieve and working with the GM to determine whether it's reasonable to attempt and how.</p><p></p><p>For CoC, combat is generally rarer and rather more dangerous when it happens (even if you're playing with Pulp rules) and there's less detailed mechanics; but depending on the situation, other options to consider can include fleeing and maybe hiding, or perhaps using a social skill like Intimidate or Fast Talk -- if the investigator can survive long enough to attempt a convincing argument against a potentially receptive target, anyway. Social skills are unlikely to help survival when being pursued by a large protoplasmic entity attempting to consume you (but the same could be said for swinging a crowbar at it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ); but even <em>trying</em> to hit a police officer who's pursuing you because he just saw you attempt to break into an establishment whose proprietor you suspect is secretly up to no good, risks extremely negative consequences.</p></blockquote><p></p>
[QUOTE="500 Toads, post: 9881812, member: 7056434"] For PF2e, very much yes; the system is designed for that, and even low-level characters without any magical abilities can easily have multiple options with different odds c/o different proficiencies, relevant modifiers and defenses being involved. Tripping, demoralizing, pushing, grappling, feinting, aiding another party member, using dirty tricks to create a temporary advantage, recalling knowledge to identify weaknesses etc, disarming, moving (given that it competes for actions with attacks)... there's a lot that's codified, in addition to the obvious possibility of a player expressing what he wants to achieve and working with the GM to determine whether it's reasonable to attempt and how. For CoC, combat is generally rarer and rather more dangerous when it happens (even if you're playing with Pulp rules) and there's less detailed mechanics; but depending on the situation, other options to consider can include fleeing and maybe hiding, or perhaps using a social skill like Intimidate or Fast Talk -- if the investigator can survive long enough to attempt a convincing argument against a potentially receptive target, anyway. Social skills are unlikely to help survival when being pursued by a large protoplasmic entity attempting to consume you (but the same could be said for swinging a crowbar at it ;) ); but even [I]trying[/I] to hit a police officer who's pursuing you because he just saw you attempt to break into an establishment whose proprietor you suspect is secretly up to no good, risks extremely negative consequences. [/QUOTE]
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