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<blockquote data-quote="hawkeyefan" data-source="post: 9883457" data-attributes="member: 6785785"><p>Well, I think things like physical abilities that work x times per day and the like still represent something that the characters are aware of... some effort or inner reserve or similar... so I don't agree with your assessment in that sense. </p><p></p><p>But even if I did, what we're talking about isn't the same. We're talking about a game element... a unit of play called a turn, or something similar... that corresponds to time in the game world. The characters are absolutely aware of time in their world. So I don't think it's meta in that sense, at all. </p><p></p><p></p><p></p><p>My post should have said "short rest" as one of the options rather than "long rest". </p><p></p><p>I think what we're talking about are comparable things from a time perspective. The kinds of things characters will do in a dungeon or in a city or what have you. I think there comes a point where you do have to zoom out to the day... prolonged journeys make sense to do that. But when we're interested in tracking time in some way that's meaningful to play, it's a good idea to have a game mechanic to do that. </p><p></p><p>And you can always make adjustments to the mechanics as needed. This room is so big and filled with items it will take two turns to search. Or this area is far more dangerous, we roll twice for random encounters per turn here. And so on. </p><p></p><p></p><p></p><p>No, they don't take the same amount of time. They can take whatever amount you think makes sense. But for game purposes, you call that time a turn. For the characters, sure... 13 and a half minutes may pass. For the players, it's a turn... which means they can search the room for treasure, but risk a random encounter. Can one turn in a dungeon be 10 minutes and then one in some other location be 18? Sure, why not?</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9883457, member: 6785785"] Well, I think things like physical abilities that work x times per day and the like still represent something that the characters are aware of... some effort or inner reserve or similar... so I don't agree with your assessment in that sense. But even if I did, what we're talking about isn't the same. We're talking about a game element... a unit of play called a turn, or something similar... that corresponds to time in the game world. The characters are absolutely aware of time in their world. So I don't think it's meta in that sense, at all. My post should have said "short rest" as one of the options rather than "long rest". I think what we're talking about are comparable things from a time perspective. The kinds of things characters will do in a dungeon or in a city or what have you. I think there comes a point where you do have to zoom out to the day... prolonged journeys make sense to do that. But when we're interested in tracking time in some way that's meaningful to play, it's a good idea to have a game mechanic to do that. And you can always make adjustments to the mechanics as needed. This room is so big and filled with items it will take two turns to search. Or this area is far more dangerous, we roll twice for random encounters per turn here. And so on. No, they don't take the same amount of time. They can take whatever amount you think makes sense. But for game purposes, you call that time a turn. For the characters, sure... 13 and a half minutes may pass. For the players, it's a turn... which means they can search the room for treasure, but risk a random encounter. Can one turn in a dungeon be 10 minutes and then one in some other location be 18? Sure, why not? [/QUOTE]
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