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<blockquote data-quote="VHawkwinter" data-source="post: 9884914" data-attributes="member: 7040136"><p>I am likely again be an outlier here, but the math makes a big difference to me. The fact that you cannot be mathematically great at the thing you "specialise in" in 5e relative to the people who don't specialise in the thing, and don't end up with a fundamentally different and harder list of tasks you need to roll for and not autosucceed at, as the character who is supposedly great at any particular skill - was the first thing I found I hated in 5e, and the first thing I overhauled via houserules when I ran 5e. God do I hate 5e's noncombat "gameplay" - I don't really like 5e's combat gameplay either, mind you, but it's less terrible than the noncombat gameplay.</p><p></p><p></p><p>But even in spite of my gripes: That is probably true for a lot of players. A lot of players seemingly don't actually care about the actual game being played at all, they're just there for the collaborative storytelling social event. It doesn't matter if the game itself is good or bad, they're just showing up for the company; and wouldn't ever consider filtering what campaigns they're interested in joining based on what system the group is using, because they don't have any strong opinions on which systems were fun or not fun and why. I would guess they're probably the largest demographic of players.</p></blockquote><p></p>
[QUOTE="VHawkwinter, post: 9884914, member: 7040136"] I am likely again be an outlier here, but the math makes a big difference to me. The fact that you cannot be mathematically great at the thing you "specialise in" in 5e relative to the people who don't specialise in the thing, and don't end up with a fundamentally different and harder list of tasks you need to roll for and not autosucceed at, as the character who is supposedly great at any particular skill - was the first thing I found I hated in 5e, and the first thing I overhauled via houserules when I ran 5e. God do I hate 5e's noncombat "gameplay" - I don't really like 5e's combat gameplay either, mind you, but it's less terrible than the noncombat gameplay. But even in spite of my gripes: That is probably true for a lot of players. A lot of players seemingly don't actually care about the actual game being played at all, they're just there for the collaborative storytelling social event. It doesn't matter if the game itself is good or bad, they're just showing up for the company; and wouldn't ever consider filtering what campaigns they're interested in joining based on what system the group is using, because they don't have any strong opinions on which systems were fun or not fun and why. I would guess they're probably the largest demographic of players. [/QUOTE]
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