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General Tabletop Discussion
*Pathfinder & Starfinder
Why I Hate Sorcerors
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<blockquote data-quote="Pax" data-source="post: 593791" data-attributes="member: 6875"><p>I didn't experience this, while playing a Sorceror. Then again, I took care to find flexible-use / multi-purpose / wide-application spells; things that could be used in lots of situations, at most or all character levels, to some effect or other (for example, I love <em>Glitterrdust</em>; at low levels it's a decent offensive spell, and high level's it's a poor man's Invisibility Purge).</p><p></p><p></p><p></p><p>My first sorceror knew Mage Armor, and Sleep. Two of the least scalable spells around.</p><p></p><p>Did I, at later levels, wish I'd chosen Magic Missile instead of sleep? Yep.</p><p></p><p>Did I regret my choice of Mage Armor? Nope (the Druid loved getting a Mage Armor popped on each of her companions ... the Rogue occasionally liked a non-obvious armor effect for when he went slinking about on covert recon ... etc).</p><p></p><p></p><p></p><p>*shrug*</p><p></p><p>I've crafted Sorceror-illusionists before, and probably will again. Most people who play "artillery" Sorcerors are probably more interested in the spells-per-day aspect, than the free-cast aspect.</p><p></p><p>Oh, as an aside: I allow Sorcerors to specialise; they get to KNOW one extra spell of each spell level, chosen from spells in their school. Costs for each specialisation are identical to those for wizards. And I don't let Sorcerors use Wizard scrolls, unless they have the Scribe Scroll feat ... and in the future might even require a Spellcraft check anyway. Fits in with the "their spells come form a different methodology" concept.</p></blockquote><p></p>
[QUOTE="Pax, post: 593791, member: 6875"] I didn't experience this, while playing a Sorceror. Then again, I took care to find flexible-use / multi-purpose / wide-application spells; things that could be used in lots of situations, at most or all character levels, to some effect or other (for example, I love [i]Glitterrdust[/i]; at low levels it's a decent offensive spell, and high level's it's a poor man's Invisibility Purge). My first sorceror knew Mage Armor, and Sleep. Two of the least scalable spells around. Did I, at later levels, wish I'd chosen Magic Missile instead of sleep? Yep. Did I regret my choice of Mage Armor? Nope (the Druid loved getting a Mage Armor popped on each of her companions ... the Rogue occasionally liked a non-obvious armor effect for when he went slinking about on covert recon ... etc). *shrug* I've crafted Sorceror-illusionists before, and probably will again. Most people who play "artillery" Sorcerors are probably more interested in the spells-per-day aspect, than the free-cast aspect. Oh, as an aside: I allow Sorcerors to specialise; they get to KNOW one extra spell of each spell level, chosen from spells in their school. Costs for each specialisation are identical to those for wizards. And I don't let Sorcerors use Wizard scrolls, unless they have the Scribe Scroll feat ... and in the future might even require a Spellcraft check anyway. Fits in with the "their spells come form a different methodology" concept. [/QUOTE]
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Why I Hate Sorcerors
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