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General Tabletop Discussion
*Pathfinder & Starfinder
Why I Hate Sorcerors
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<blockquote data-quote="kigmatzomat" data-source="post: 601315" data-attributes="member: 9254"><p><strong>Tweaking the sorceror</strong></p><p></p><p>I've run sorcerors in several short lived campaigns and they do handily when carefully planned. But I'm a bit more maniacal about meta-game strategy than most. For the campaign I run I use the common tweaks of giving sorcerors sense motive, bluff & diplomacy as class skills and allowing them to specialize where they know an additional spell per spell level.</p><p></p><p>Something I'm contemplating and would like some feedback on is providing a feat that would allow a sorceror to purge and relearn his spells. This way a 12th level sorceror could ditch all those spells that cap at 6HD and pick up more offensive spells or adjust to match the spell abilities of the rest of the party. Not to mention the loot. </p><p></p><p>Suggestions, ridicule?</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 601315, member: 9254"] [b]Tweaking the sorceror[/b] I've run sorcerors in several short lived campaigns and they do handily when carefully planned. But I'm a bit more maniacal about meta-game strategy than most. For the campaign I run I use the common tweaks of giving sorcerors sense motive, bluff & diplomacy as class skills and allowing them to specialize where they know an additional spell per spell level. Something I'm contemplating and would like some feedback on is providing a feat that would allow a sorceror to purge and relearn his spells. This way a 12th level sorceror could ditch all those spells that cap at 6HD and pick up more offensive spells or adjust to match the spell abilities of the rest of the party. Not to mention the loot. Suggestions, ridicule? [/QUOTE]
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Why I Hate Sorcerors
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