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*Pathfinder & Starfinder
Why I Hate Tokens
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<blockquote data-quote="nnms" data-source="post: 5503387" data-attributes="member: 83293"><p>I could totally see this being an issue. When the red box came out, we gave tokens a try. We put out a poster map for a fight and found that the fold lines of the map stuck up enough that a token could hide behind it and go unseen by people on the other side of the fold line. Since then, he have grabbed a couple 1/8th inch 18x24 plexiglass sheets and we pop them down to flatten the map.</p><p></p><p>One player has complained he finds the tokens hard to distinguish from where he sits so I've encouraged people to feel free to stand up when they can't see. Any glare issue tends to vanish as soon as you change your viewing angle. And standing up while you play D&D is awesome.</p><p></p><p>But as far as target recognition issues go, I don't think there's much in the way of mitigating that. I guess it just means more work in terms of taking the time to identify the monsters in question. I often run with 7 PCs and have a lot of monsters on the table. Combat speed is very important to me and I tell everyone in advance to make sure to pay as much attention as they need to because a tactical mistake won't be retconned as we have too many players to be redoing turns in the initiative order. So far we've only had one such instance.</p></blockquote><p></p>
[QUOTE="nnms, post: 5503387, member: 83293"] I could totally see this being an issue. When the red box came out, we gave tokens a try. We put out a poster map for a fight and found that the fold lines of the map stuck up enough that a token could hide behind it and go unseen by people on the other side of the fold line. Since then, he have grabbed a couple 1/8th inch 18x24 plexiglass sheets and we pop them down to flatten the map. One player has complained he finds the tokens hard to distinguish from where he sits so I've encouraged people to feel free to stand up when they can't see. Any glare issue tends to vanish as soon as you change your viewing angle. And standing up while you play D&D is awesome. But as far as target recognition issues go, I don't think there's much in the way of mitigating that. I guess it just means more work in terms of taking the time to identify the monsters in question. I often run with 7 PCs and have a lot of monsters on the table. Combat speed is very important to me and I tell everyone in advance to make sure to pay as much attention as they need to because a tactical mistake won't be retconned as we have too many players to be redoing turns in the initiative order. So far we've only had one such instance. [/QUOTE]
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