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General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
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<blockquote data-quote="Crazy Jerome" data-source="post: 5964963" data-attributes="member: 54877"><p>Also agree with this, though note that doesn't mean there isn't room for the shovel. (My dogma is at least three independent dimensions. There can be more than three. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) The main problem with equipment is that it is like character skills--the interesting decisions were all made before this particular challenge takes place. That's great for operational/strategic play, but not much else.</p><p> </p><p>Consumables can help, but that's still "use this now versus use this later" instead of "how to use this most effectively." Of course, I guess you can say that about almost all resources in D&D, at some point. Perhaps that is a clue to the nature of the problem? (I'm really guessing here, not being rhetorical or snarky.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5964963, member: 54877"] Also agree with this, though note that doesn't mean there isn't room for the shovel. (My dogma is at least three independent dimensions. There can be more than three. :D) The main problem with equipment is that it is like character skills--the interesting decisions were all made before this particular challenge takes place. That's great for operational/strategic play, but not much else. Consumables can help, but that's still "use this now versus use this later" instead of "how to use this most effectively." Of course, I guess you can say that about almost all resources in D&D, at some point. Perhaps that is a clue to the nature of the problem? (I'm really guessing here, not being rhetorical or snarky.) [/QUOTE]
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Why I like skill challenges as a noncombat resolution mechanic
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