Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5964970" data-attributes="member: 54710"><p>I agree with your insight that we should look to combat to improve SCs, but not your conclusion. The problem isn't that SC lack a damage die. The problem is that every SC monster is the same monster (and making matters worse, it's a solo). </p><p></p><p>What makes a mechanically heavy system like 4e combat fun is that there are a wide variety of monsters with a variety of ways to defeat them. Any given party has a different set of strengths that compare differently to the strengths of an arbitrary encounter. Yes, there is a set of monster rules that all combats use, but the details of each encounter vary considerably.</p><p></p><p>SCs need to be reforged along the same lines. We don't need a generic SC system, we need an SC framework to create chase SCs, infiltration SCs, persuasion SCs, clue finding / investigation SCs, traveling SCs, tracking SCs, ritual SCs, crafting/engineering SCs and the like. It is asking too much work from a DM to say "here are generic SC rules -- go write a chase." The rules should say: "here are a few generic chases -- go personalize yours."</p><p></p><p>(And, much like a good solo monster, any SC needs to address the action economy by thinking about how many PCs are involved in the SC and how that impacts the math.)</p><p></p><p>D&D would be a much weaker game if, instead of a monster manual, WotC only provided a monster building system and 10-20 examples. That is essentially what they did for skill challenges. Nobody should be surprised that they were so often unsuccessful.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5964970, member: 54710"] I agree with your insight that we should look to combat to improve SCs, but not your conclusion. The problem isn't that SC lack a damage die. The problem is that every SC monster is the same monster (and making matters worse, it's a solo). What makes a mechanically heavy system like 4e combat fun is that there are a wide variety of monsters with a variety of ways to defeat them. Any given party has a different set of strengths that compare differently to the strengths of an arbitrary encounter. Yes, there is a set of monster rules that all combats use, but the details of each encounter vary considerably. SCs need to be reforged along the same lines. We don't need a generic SC system, we need an SC framework to create chase SCs, infiltration SCs, persuasion SCs, clue finding / investigation SCs, traveling SCs, tracking SCs, ritual SCs, crafting/engineering SCs and the like. It is asking too much work from a DM to say "here are generic SC rules -- go write a chase." The rules should say: "here are a few generic chases -- go personalize yours." (And, much like a good solo monster, any SC needs to address the action economy by thinking about how many PCs are involved in the SC and how that impacts the math.) D&D would be a much weaker game if, instead of a monster manual, WotC only provided a monster building system and 10-20 examples. That is essentially what they did for skill challenges. Nobody should be surprised that they were so often unsuccessful. -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
Top