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General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
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<blockquote data-quote="pemerton" data-source="post: 5965319" data-attributes="member: 42582"><p>I Playerd and GMed a lot of classic D&D (B/X, 1st ed AD&D). I played a lot of and GMed a tiny bit of 2nd ed.</p><p></p><p>I followed 3E, GMed a tiny bit of it, but never got into it in any serious way (for reasons I've talked about in other threads).</p><p></p><p>And JC is correct that the original OA was a big breakthrough for me - it was the first example I encountered of an RPG that tightly integrates PCs and NPCs/monsters into a common, thematically-laden fictional situation, via both build and action resolution rules.</p><p></p><p><a href="http://dnd-wiki.org/wiki/Publication:Unearthed_Arcana/Complex_Skill_Checks" target="_blank">What you say here fits with my impression - I see complex skill checks as different from skill challenges as I understand them (although I do sometimes use 4/3 or even 6/3 skill challenges as complex skill checks).</a></p><p><a href="http://dnd-wiki.org/wiki/Publication:Unearthed_Arcana/Complex_Skill_Checks" target="_blank"></a></p><p><a href="http://dnd-wiki.org/wiki/Publication:Unearthed_Arcana/Complex_Skill_Checks" target="_blank">In particular, I don't see a complex skill check as having the metagame-driven narration-of-complications dynamic that a skill challenge has. It's more about succeeding simply by accumulating a set of successful tasks.</a></p><p><a href="http://dnd-wiki.org/wiki/Publication:Unearthed_Arcana/Complex_Skill_Checks" target="_blank"></a></p><p><a href="http://dnd-wiki.org/wiki/Publication:Unearthed_Arcana/Complex_Skill_Checks" target="_blank">This fits with the impression I have and that Mustrum's post seems to me to confirm. What you descirbe here hasn't got the dynamic narrative dimension of a skill challenge.</a></p><p><a href="http://dnd-wiki.org/wiki/Publication:Unearthed_Arcana/Complex_Skill_Checks" target="_blank"></a></p><p><a href="http://dnd-wiki.org/wiki/Publication:Unearthed_Arcana/Complex_Skill_Checks" target="_blank">What would the DC be? And what would the consequences of failure be?</a></p></blockquote><p></p>
[QUOTE="pemerton, post: 5965319, member: 42582"] I Playerd and GMed a lot of classic D&D (B/X, 1st ed AD&D). I played a lot of and GMed a tiny bit of 2nd ed. I followed 3E, GMed a tiny bit of it, but never got into it in any serious way (for reasons I've talked about in other threads). And JC is correct that the original OA was a big breakthrough for me - it was the first example I encountered of an RPG that tightly integrates PCs and NPCs/monsters into a common, thematically-laden fictional situation, via both build and action resolution rules. [url=http://dnd-wiki.org/wiki/Publication:Unearthed_Arcana/Complex_Skill_Checks]What you say here fits with my impression - I see complex skill checks as different from skill challenges as I understand them (although I do sometimes use 4/3 or even 6/3 skill challenges as complex skill checks). In particular, I don't see a complex skill check as having the metagame-driven narration-of-complications dynamic that a skill challenge has. It's more about succeeding simply by accumulating a set of successful tasks. This fits with the impression I have and that Mustrum's post seems to me to confirm. What you descirbe here hasn't got the dynamic narrative dimension of a skill challenge. What would the DC be? And what would the consequences of failure be?[/url] [/QUOTE]
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