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General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
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<blockquote data-quote="pemerton" data-source="post: 5965337" data-attributes="member: 42582"><p>It may not be.</p><p></p><p>But I have never seen anything in any prior version of D&D that suggests that the appropriate narration, in response to a failed Diplomacy check, is for the NPC to acknowledge the reasonableness of the PC's request but explain that s/he cannot go along with it because s/he has sworn an oath that prevents her. </p><p></p><p>Or, to generalise this, I have never seen it suggested in any prior version of D&D (nor in Rolemaster, HERO or RQ) that the response to a failed check might be to describe the PC as having succeeded at his/her task - in this case making a reasonable offer that is well-recieved - but nevertheless failing to get what s/he wants because of some newly-introduced complication of the situation. Whereas this is pretty central to skill challenge adjudication and narration (the rulebooks don't call this out specifically - as I've said upthread, their advice on this is poor - but they give examples that show the technique at work, for example the sample of play in the Rules Compendium).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5965337, member: 42582"] It may not be. But I have never seen anything in any prior version of D&D that suggests that the appropriate narration, in response to a failed Diplomacy check, is for the NPC to acknowledge the reasonableness of the PC's request but explain that s/he cannot go along with it because s/he has sworn an oath that prevents her. Or, to generalise this, I have never seen it suggested in any prior version of D&D (nor in Rolemaster, HERO or RQ) that the response to a failed check might be to describe the PC as having succeeded at his/her task - in this case making a reasonable offer that is well-recieved - but nevertheless failing to get what s/he wants because of some newly-introduced complication of the situation. Whereas this is pretty central to skill challenge adjudication and narration (the rulebooks don't call this out specifically - as I've said upthread, their advice on this is poor - but they give examples that show the technique at work, for example the sample of play in the Rules Compendium). [/QUOTE]
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Why I like skill challenges as a noncombat resolution mechanic
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