Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5966326" data-attributes="member: 42582"><p>Agreed.</p><p></p><p>Agreed. And I think this and the point above are (or at least can be made to be) related. If you want a player to have his/her PC make a check or get involved, <em>turn up the pressure on that PC</em>. And once you've done that, the player will hopefully be engaging the situation rather than just looking for a big number (of course the player will look for ways to bring his/her big numbers to bear on the situation - but that's a natural consequence of giving players a range of resources at different degrees of capability).</p><p></p><p>I like this sort of structure and have used it too. In one case, the challenge involved a ritual being undertaken by a demonic gnoll cultists. Two peasants were in the summoning circle, and I had determined in advance that on the second failure one peasant would die, and on the 3rd failure the other would, as the ritual came to its resolution.</p><p></p><p>The players fought the combat very cautiously, ignoring the ritual as they worked their way piecemeal through the gnoll's frontline bodyguards. Then the first peasant died - and it was great to see the dramatic change in the players' attitude, and therefore the change in their PCs' behaviour, as they started taking steps to bring the ritual to an end and save that second peasant.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5966326, member: 42582"] Agreed. Agreed. And I think this and the point above are (or at least can be made to be) related. If you want a player to have his/her PC make a check or get involved, [I]turn up the pressure on that PC[/I]. And once you've done that, the player will hopefully be engaging the situation rather than just looking for a big number (of course the player will look for ways to bring his/her big numbers to bear on the situation - but that's a natural consequence of giving players a range of resources at different degrees of capability). I like this sort of structure and have used it too. In one case, the challenge involved a ritual being undertaken by a demonic gnoll cultists. Two peasants were in the summoning circle, and I had determined in advance that on the second failure one peasant would die, and on the 3rd failure the other would, as the ritual came to its resolution. The players fought the combat very cautiously, ignoring the ritual as they worked their way piecemeal through the gnoll's frontline bodyguards. Then the first peasant died - and it was great to see the dramatic change in the players' attitude, and therefore the change in their PCs' behaviour, as they started taking steps to bring the ritual to an end and save that second peasant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
Top