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General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
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<blockquote data-quote="Herremann the Wise" data-source="post: 5966377" data-attributes="member: 11300"><p>Just as you plan a skill challenge, you likewise plan a scenario like how you describe. You work out who the major players are, their various attitudes and agendas and try to craft a few irons over the fire (some unexpected) to be used if the roleplaying goes in one direction or the other. Overlaying this is the impromptu stuff. Sometimes off the cuff you'll get a cool idea that you have to act on: imagine if Mrs. <em>X</em> walks in now!?! What if subject <em>Y</em> was brought up? What if situation <em>Z</em> happened about now? I think that spur of the moment cat-among-the-pigeons twist has seen some of the most fun and impactful story elements in our various campaigns.</p><p></p><p>This is where you can get the situation to go in wildly different and unexpected directions. You take the weird hook that a PC may give you and run with it in a fun direction. I think the end result is somewhat similar to what you describe but with the DM going on gut and inspiration without worrying about keeping score. For our group, it keeps their attention on what's happening, who's involved and what the stakes are rather than worrying about the mechanics involved. Admittedly, we found skill challenges challenging to implement without the framework getting in the way. We seem to prefer the framework to be front and centre (such as in combat) or way out in the background (in the DM's head and notes), rather than somewhere in between.</p><p></p><p>Having said that, I would eagerly embrace sitting at a table (and your table in particular) where skill challenges worked so well and were so effective in conveying the experience that your table is after. Your imagination and creativity with skill challenges seems pretty darn good.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5966377, member: 11300"] Just as you plan a skill challenge, you likewise plan a scenario like how you describe. You work out who the major players are, their various attitudes and agendas and try to craft a few irons over the fire (some unexpected) to be used if the roleplaying goes in one direction or the other. Overlaying this is the impromptu stuff. Sometimes off the cuff you'll get a cool idea that you have to act on: imagine if Mrs. [i]X[/i] walks in now!?! What if subject [i]Y[/i] was brought up? What if situation [i]Z[/i] happened about now? I think that spur of the moment cat-among-the-pigeons twist has seen some of the most fun and impactful story elements in our various campaigns. This is where you can get the situation to go in wildly different and unexpected directions. You take the weird hook that a PC may give you and run with it in a fun direction. I think the end result is somewhat similar to what you describe but with the DM going on gut and inspiration without worrying about keeping score. For our group, it keeps their attention on what's happening, who's involved and what the stakes are rather than worrying about the mechanics involved. Admittedly, we found skill challenges challenging to implement without the framework getting in the way. We seem to prefer the framework to be front and centre (such as in combat) or way out in the background (in the DM's head and notes), rather than somewhere in between. Having said that, I would eagerly embrace sitting at a table (and your table in particular) where skill challenges worked so well and were so effective in conveying the experience that your table is after. Your imagination and creativity with skill challenges seems pretty darn good. Best Regards Herremann the Wise [/QUOTE]
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Why I like skill challenges as a noncombat resolution mechanic
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