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General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
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<blockquote data-quote="Nagol" data-source="post: 5966578" data-attributes="member: 23935"><p>This is an area I thought skill challenges suffered in as well. That why I have modeled a bunch of challenge types.</p><p></p><p>Tug of War - all sides in the conflict have agency and act against a single target. Winner is determined by "first past a post". This is closest to D&D combat. An example would be two factions attempting to sway the King.</p><p></p><p>Race - all sides have agency, but act against their own targets which need not be the same difficulty. An example would be attempting to stop an orc carrying a bomb from reaching a flaw in the wall.</p><p></p><p>Reactive Opponent - only one side takes initiative, but the target will react to stimulus and take action. Examples include clandestine infiltration of a thieves' den holding hostages or disarming a complex trap. </p><p></p><p>Oblivious Opponent - only one side is capable of taking action. This is closest to 4e's skill challenge though DM narration can make 4e's seem like one of the others. An example would be trying to repair an engine.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5966578, member: 23935"] This is an area I thought skill challenges suffered in as well. That why I have modeled a bunch of challenge types. Tug of War - all sides in the conflict have agency and act against a single target. Winner is determined by "first past a post". This is closest to D&D combat. An example would be two factions attempting to sway the King. Race - all sides have agency, but act against their own targets which need not be the same difficulty. An example would be attempting to stop an orc carrying a bomb from reaching a flaw in the wall. Reactive Opponent - only one side takes initiative, but the target will react to stimulus and take action. Examples include clandestine infiltration of a thieves' den holding hostages or disarming a complex trap. Oblivious Opponent - only one side is capable of taking action. This is closest to 4e's skill challenge though DM narration can make 4e's seem like one of the others. An example would be trying to repair an engine. [/QUOTE]
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Why I like skill challenges as a noncombat resolution mechanic
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