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General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
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<blockquote data-quote="chaochou" data-source="post: 5966777" data-attributes="member: 99817"><p>This has a lot in common with how extended conflicts work in HeroWars and HeroQuest 1st ed.</p><p></p><p>- You get a pool of points equal to the skill your using. The opponent does as well.</p><p>- In your round you describe what you do and bid an 'appropriate' number of your points (ie if you announce something really risky you have to bid high, if you announce something cautious you have to bid low, etc)</p><p>- You make a contested roll and either lose 1, 2 or 3 times your bid or your opponent loses 1, 2 or 3 times your bid.*</p><p>- Then you narrate a new situation depending on how all that worked out and the relative totals and its the other side's turn to respond to the new situation and make their bid.</p><p></p><p>I think this bidding adds a number of significant factors. It gives players more control. It means the tension can ebb and flow as people are more or less reckless. It gives the GM a great tool to characterise - opponents can be fearless and reckless, cautious, or canny. And the size of the bids give everyone an indication about how unexpected the next bit of narration can be - ie a 2 point bid isn't going to be a scene changer, but bid 35 points and anything can happen.</p><p></p><p>* On extreme results points can be transferred between sides. I don't have the results table to hand.</p></blockquote><p></p>
[QUOTE="chaochou, post: 5966777, member: 99817"] This has a lot in common with how extended conflicts work in HeroWars and HeroQuest 1st ed. - You get a pool of points equal to the skill your using. The opponent does as well. - In your round you describe what you do and bid an 'appropriate' number of your points (ie if you announce something really risky you have to bid high, if you announce something cautious you have to bid low, etc) - You make a contested roll and either lose 1, 2 or 3 times your bid or your opponent loses 1, 2 or 3 times your bid.* - Then you narrate a new situation depending on how all that worked out and the relative totals and its the other side's turn to respond to the new situation and make their bid. I think this bidding adds a number of significant factors. It gives players more control. It means the tension can ebb and flow as people are more or less reckless. It gives the GM a great tool to characterise - opponents can be fearless and reckless, cautious, or canny. And the size of the bids give everyone an indication about how unexpected the next bit of narration can be - ie a 2 point bid isn't going to be a scene changer, but bid 35 points and anything can happen. * On extreme results points can be transferred between sides. I don't have the results table to hand. [/QUOTE]
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Why I like skill challenges as a noncombat resolution mechanic
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