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General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
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<blockquote data-quote="pemerton" data-source="post: 5970364" data-attributes="member: 42582"><p>Manbearcat, good post.</p><p></p><p>I especially agree that good advice, with examples, for bridging between decision points is impotant.</p><p></p><p>In the Rules Compendium example of a skill challenge, the GM responds to a failed check in an investigation by having some heavies whom the PCs had previously brushed off turn up, spoiling for a fight. This is a clear example of deciding a consequence, and transition to the next scene, on a basis <em>other than</em> simple extrapolation from the ingame causal circusmtances surrounding the failed check - nothing about the check itself triggered the return of thse thugs.</p><p></p><p>Yet there is no discussion or explanation to explain what the GM has done here, or how that (or other) techniques might be generalised to the range of situations that might come up in a typical D&D game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5970364, member: 42582"] Manbearcat, good post. I especially agree that good advice, with examples, for bridging between decision points is impotant. In the Rules Compendium example of a skill challenge, the GM responds to a failed check in an investigation by having some heavies whom the PCs had previously brushed off turn up, spoiling for a fight. This is a clear example of deciding a consequence, and transition to the next scene, on a basis [I]other than[/I] simple extrapolation from the ingame causal circusmtances surrounding the failed check - nothing about the check itself triggered the return of thse thugs. Yet there is no discussion or explanation to explain what the GM has done here, or how that (or other) techniques might be generalised to the range of situations that might come up in a typical D&D game. [/QUOTE]
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Why I like skill challenges as a noncombat resolution mechanic
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