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General Tabletop Discussion
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Why I like skill challenges as a noncombat resolution mechanic
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<blockquote data-quote="Manbearcat" data-source="post: 5970940" data-attributes="member: 6696971"><p>Lanefan,</p><p></p><p>Do you think you could enjoy an out of combat fiction resolution system whereby a failure of a check meant "something interesting happens which leads to a decision-point" but doesn't necessarily follow directly from the process simulation aspect of the failed check? </p><p></p><p>For instance, as in above:</p><p></p><p>You are riding full throttle on horseback, with precious relic in tow (freshly stolen from an evil god's temple in order to bring it...wherever), through treacherous terrain where a single misstep by your horse could mean disaster. You are in the middle of the skill challenge when you fail a check that should indicate that you look like an inept fool and fall off your horse (even though you're an accomplished rider). Orrrrrrrrrrrrrrrrr...the check could signify a critical failure within the fiction external to your riding. Perhaps you reach a dead end with an enormous jump (difficult DC) over a rushing river canyon facing you. Outside of the obvious jump attempt, there are a number of interesting decision points that could spawn from this failure at your ride check (and corresponding skill use possibilities). </p><p></p><p>Would you be alright with this mechanical resolution decoupled from strict, real-world cause and effect? </p><p></p><p>Would you be alright with the responsibility, as a PC, in bridging that failure of ride check, creating that river canyon and the furthering of the fiction and dynamic decision points that come with it?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5970940, member: 6696971"] Lanefan, Do you think you could enjoy an out of combat fiction resolution system whereby a failure of a check meant "something interesting happens which leads to a decision-point" but doesn't necessarily follow directly from the process simulation aspect of the failed check? For instance, as in above: You are riding full throttle on horseback, with precious relic in tow (freshly stolen from an evil god's temple in order to bring it...wherever), through treacherous terrain where a single misstep by your horse could mean disaster. You are in the middle of the skill challenge when you fail a check that should indicate that you look like an inept fool and fall off your horse (even though you're an accomplished rider). Orrrrrrrrrrrrrrrrr...the check could signify a critical failure within the fiction external to your riding. Perhaps you reach a dead end with an enormous jump (difficult DC) over a rushing river canyon facing you. Outside of the obvious jump attempt, there are a number of interesting decision points that could spawn from this failure at your ride check (and corresponding skill use possibilities). Would you be alright with this mechanical resolution decoupled from strict, real-world cause and effect? Would you be alright with the responsibility, as a PC, in bridging that failure of ride check, creating that river canyon and the furthering of the fiction and dynamic decision points that come with it? [/QUOTE]
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Why I like skill challenges as a noncombat resolution mechanic
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