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General Tabletop Discussion
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Why I like skill challenges as a noncombat resolution mechanic
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<blockquote data-quote="LostSoul" data-source="post: 5972356" data-attributes="member: 386"><p>Yep. 1 success = 1 bonus = 1 penalty. You can use the success as a bonus die to your own roll or a penalty die to the other character's action - which one depends on the fictional content of your actions. </p><p></p><p>Though it should be said that the above happens even if you go along with the argument. If you do go along with the argument, you're giving ground and there's less reason for conflict. It's obvious in combat - if your PC is manoeuvred into a horrible position, you can surrender or beg for mercy.</p><p></p><p>In 4E, you might use Intimidate against some goblins - telling them that you're going to drink from their skulls. If you succeed it doesn't matter what the goblins do, you get some sort of bonus.</p><p></p><p>[sblock=In my hack...]For example, in my hack: <ul> <li data-xf-list-type="ul"> The goblins charge you in terror and you cut them down. You'd get a +4 bonus to your attack roll (a situational advantage of +2 because they're terrified and +2 for following up on previous action) and a +2 to your Defence (because the goblins have some kind of impairment or penalty - the terror). Obviously that's not a good move for the goblins!</li> <li data-xf-list-type="ul"> The goblins flee in terror. You charge one and cut him down from behind. You'd get a +4 bonus to the attack roll, the same as above, except this time the situational advantage is that you're attacking from behind. The goblins might get a bonus to Defence, depending on your Speeds/distance.</li> <li data-xf-list-type="ul"> The goblins flee in terror. You throw your axe at one. Once again you'd get a +4 bonus, the same as above, but the goblin wouldn't get a bonus to Defence (unless it ran around a corner).</li> <li data-xf-list-type="ul"> The goblins surrender. You interrogate them. Once again, you'd get a +4 bonus to your roll (as in the first example). This would be the start of a skill challenge, but instead of making a Reaction Roll to determine the Complexity I'd set it to "Looking to make friends", or 2 Successes needed.</li> <li data-xf-list-type="ul"> <em>You</em> decide to run away and the goblins decide to attack. You'd get a +2 bonus to your Defence from the goblin's impairment (being terrified), and possibly more based on your Speeds/distance.</li> <li data-xf-list-type="ul"> The goblins decide to negotiate and you go along with it. You're probably getting a +4 bonus and +2 to your Defence, as in the first example, if a roll is called for.</li> </ul><p></p><p>(The intimidate check, being successful, would trigger a Morale check. If they failed, they'd probably flee or surrender.)</p><p></p><p>Sorcerer was a strong influence on my conflict resolution mechanics.[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5972356, member: 386"] Yep. 1 success = 1 bonus = 1 penalty. You can use the success as a bonus die to your own roll or a penalty die to the other character's action - which one depends on the fictional content of your actions. Though it should be said that the above happens even if you go along with the argument. If you do go along with the argument, you're giving ground and there's less reason for conflict. It's obvious in combat - if your PC is manoeuvred into a horrible position, you can surrender or beg for mercy. In 4E, you might use Intimidate against some goblins - telling them that you're going to drink from their skulls. If you succeed it doesn't matter what the goblins do, you get some sort of bonus. [sblock=In my hack...]For example, in my hack:[list][*] The goblins charge you in terror and you cut them down. You'd get a +4 bonus to your attack roll (a situational advantage of +2 because they're terrified and +2 for following up on previous action) and a +2 to your Defence (because the goblins have some kind of impairment or penalty - the terror). Obviously that's not a good move for the goblins! [*] The goblins flee in terror. You charge one and cut him down from behind. You'd get a +4 bonus to the attack roll, the same as above, except this time the situational advantage is that you're attacking from behind. The goblins might get a bonus to Defence, depending on your Speeds/distance. [*] The goblins flee in terror. You throw your axe at one. Once again you'd get a +4 bonus, the same as above, but the goblin wouldn't get a bonus to Defence (unless it ran around a corner). [*] The goblins surrender. You interrogate them. Once again, you'd get a +4 bonus to your roll (as in the first example). This would be the start of a skill challenge, but instead of making a Reaction Roll to determine the Complexity I'd set it to "Looking to make friends", or 2 Successes needed. [*] [i]You[/i] decide to run away and the goblins decide to attack. You'd get a +2 bonus to your Defence from the goblin's impairment (being terrified), and possibly more based on your Speeds/distance. [*] The goblins decide to negotiate and you go along with it. You're probably getting a +4 bonus and +2 to your Defence, as in the first example, if a roll is called for.[/list] (The intimidate check, being successful, would trigger a Morale check. If they failed, they'd probably flee or surrender.) Sorcerer was a strong influence on my conflict resolution mechanics.[/sblock] [/QUOTE]
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