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General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
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<blockquote data-quote="Manbearcat" data-source="post: 5973020" data-attributes="member: 6696971"><p>Very good post by the way. This bit here I disagree with. While I can understand that it will take some getting used to from folks who have cut their teeth on binary outcomes, I think, over time, they will learn to appreciate gradients of success/failure and how it broadens the scope of the fiction (and its impending decision points) rather than narrowing it. The exact same can be said for failures. I'm sorry to use this term as its source makes my stomach turn but at this point in the game, moving from one paradigm/mindset to the next is all about "re-education." I think many a participant would be glad for it given its impact on conflict-resolution and its accompanying fiction. </p><p></p><p>I think you'll find that all of our favorite fantasy heroes and their crew had minor setbacks/adversities married to the moments where they "won and looked cool doing it." Conversely, they had moments where minor gaffes made their recovery all the more compelling. </p><p></p><p>When DMs and their players can get away from the habit of binary outcomes and linear responses to die rolls (but certainly still stay within the spirit of the outcome - success/failure), specifically get away from process simulation, and hone their skill in doing so, they will find that the closed system of their skill challenge frames their scenes by yielding a dynamic, organic, and thematic production...consistently.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5973020, member: 6696971"] Very good post by the way. This bit here I disagree with. While I can understand that it will take some getting used to from folks who have cut their teeth on binary outcomes, I think, over time, they will learn to appreciate gradients of success/failure and how it broadens the scope of the fiction (and its impending decision points) rather than narrowing it. The exact same can be said for failures. I'm sorry to use this term as its source makes my stomach turn but at this point in the game, moving from one paradigm/mindset to the next is all about "re-education." I think many a participant would be glad for it given its impact on conflict-resolution and its accompanying fiction. I think you'll find that all of our favorite fantasy heroes and their crew had minor setbacks/adversities married to the moments where they "won and looked cool doing it." Conversely, they had moments where minor gaffes made their recovery all the more compelling. When DMs and their players can get away from the habit of binary outcomes and linear responses to die rolls (but certainly still stay within the spirit of the outcome - success/failure), specifically get away from process simulation, and hone their skill in doing so, they will find that the closed system of their skill challenge frames their scenes by yielding a dynamic, organic, and thematic production...consistently. [/QUOTE]
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