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General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
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<blockquote data-quote="calprinicus" data-source="post: 5973354" data-attributes="member: 6696956"><p>narration for an event at my table is:</p><p></p><p>1.) player discuss as a whole a plan of action</p><p>2.) each player describes "what they want to to, and how they want to do it."</p><p>3.) they rolls dice to determine outcome</p><p>4.) DM describes the aftermath and tells player how many dice to roll.</p><p></p><p>Each player is given a turn to do something to contribute to the event at hand. During the time the players discuss their course of action before preforming the actions. This allows players to think of something or decide to help a player if they wish. After the plan of action is chosen I normally just go clockwise as players resolve their checks. I don't see a reason to roll initiative.</p><p></p><p>After all players have participated in some way. the DM adds drama, hazards, and decision points to the Event.</p><p></p><p>ex:</p><p>"Exploring the dark woods for a hidden temple."</p><p>3 rounds, 45 HP.</p><p></p><p>*players dicuss options and decide on actions they want to take.</p><p></p><p>player 1: "ok, so I want to wait about 20 minutes and using the sun find north so we can have some bearing on where we are headed". Roll is successful. DM decides it's 'helpful' and tells the player to roll 2d6 damage to the event (5 damage is dealt, 40hp remain).</p><p></p><p>player 2: "I want to a climb a tree to get a better lay of the land." Roll is a failure. Dm responses with " The dark woods are dense with foliage that hinder your sight, even at great heights."</p><p></p><p>player 3: "I want to use a rope and drag it behind us so we don't end up traveling in circles (thanks Bear Grylls)" Roll is successful. DM determines this is 'very helpful' and tells the player to roll 3d6 damage to the event (11 damage is dealt, 29hp remain).</p><p></p><p>DM: "Now that everyone has had a turn... The sun light gets blocked by the foliage. You begin to feel confident as you are approach the middle of the dark woods. Then you find a large river, 40 feet across, which blocks your path. The current is strong and it looks deep."</p><p></p><p>... continue to next round.</p></blockquote><p></p>
[QUOTE="calprinicus, post: 5973354, member: 6696956"] narration for an event at my table is: 1.) player discuss as a whole a plan of action 2.) each player describes "what they want to to, and how they want to do it." 3.) they rolls dice to determine outcome 4.) DM describes the aftermath and tells player how many dice to roll. Each player is given a turn to do something to contribute to the event at hand. During the time the players discuss their course of action before preforming the actions. This allows players to think of something or decide to help a player if they wish. After the plan of action is chosen I normally just go clockwise as players resolve their checks. I don't see a reason to roll initiative. After all players have participated in some way. the DM adds drama, hazards, and decision points to the Event. ex: "Exploring the dark woods for a hidden temple." 3 rounds, 45 HP. *players dicuss options and decide on actions they want to take. player 1: "ok, so I want to wait about 20 minutes and using the sun find north so we can have some bearing on where we are headed". Roll is successful. DM decides it's 'helpful' and tells the player to roll 2d6 damage to the event (5 damage is dealt, 40hp remain). player 2: "I want to a climb a tree to get a better lay of the land." Roll is a failure. Dm responses with " The dark woods are dense with foliage that hinder your sight, even at great heights." player 3: "I want to use a rope and drag it behind us so we don't end up traveling in circles (thanks Bear Grylls)" Roll is successful. DM determines this is 'very helpful' and tells the player to roll 3d6 damage to the event (11 damage is dealt, 29hp remain). DM: "Now that everyone has had a turn... The sun light gets blocked by the foliage. You begin to feel confident as you are approach the middle of the dark woods. Then you find a large river, 40 feet across, which blocks your path. The current is strong and it looks deep." ... continue to next round. [/QUOTE]
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Why I like skill challenges as a noncombat resolution mechanic
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