Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5975262" data-attributes="member: 42582"><p>Thanks for the reply.</p><p></p><p>What happens if its a social encounter, or something else where the opposition is a bit more dynamic.</p><p></p><p>So say, in your searching for the forest temple example, what if player 1's action burns down all the trees? Does player 2 get to redclare? Or is his/her action for that round lost.</p><p></p><p>And in a social confict, player 1 probably doesn't have to do anything quite so extreme to nevertheless significantly change the context of action for player 2.</p><p></p><p>This has been discussed a bit upthread. The main difference from a complex check is not in the mathematical structure, but in the narrative structure. In a complex skill check, the consequences of success/failure on a given check would normally be determined by thinking about the ingame casual consequences of the PC's success or failure at the task undertaken. In a skill challenge, the idea is that success or failure on the skill challenge triggers the narration, by the GM, of further developments and/or complications, <em>but these need not be extrapolated in ingame causal terms from the check itself.</em> So a failed Diplomacy check (for example) doesn't have to mean that the NPC was unimpressed or unmoved. The GM might narrate that the NPC is very moved, but for some reason still doesn't go along eg s/he has a contrary obligation, or as the PC is finishing his/her speech a loud noice suddenly interrupts it, or even (as an extreme version of a possible complication consequent on a failed Diplomacy check) the NPC is shot dead by an arrow, taking the scene in a rather different direction.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5975262, member: 42582"] Thanks for the reply. What happens if its a social encounter, or something else where the opposition is a bit more dynamic. So say, in your searching for the forest temple example, what if player 1's action burns down all the trees? Does player 2 get to redclare? Or is his/her action for that round lost. And in a social confict, player 1 probably doesn't have to do anything quite so extreme to nevertheless significantly change the context of action for player 2. This has been discussed a bit upthread. The main difference from a complex check is not in the mathematical structure, but in the narrative structure. In a complex skill check, the consequences of success/failure on a given check would normally be determined by thinking about the ingame casual consequences of the PC's success or failure at the task undertaken. In a skill challenge, the idea is that success or failure on the skill challenge triggers the narration, by the GM, of further developments and/or complications, [I]but these need not be extrapolated in ingame causal terms from the check itself.[/I] So a failed Diplomacy check (for example) doesn't have to mean that the NPC was unimpressed or unmoved. The GM might narrate that the NPC is very moved, but for some reason still doesn't go along eg s/he has a contrary obligation, or as the PC is finishing his/her speech a loud noice suddenly interrupts it, or even (as an extreme version of a possible complication consequent on a failed Diplomacy check) the NPC is shot dead by an arrow, taking the scene in a rather different direction. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
Top