Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5976865" data-attributes="member: 42582"><p>Thanks, that's all interesting.</p><p></p><p>When I run skill challenges I allow the win/lose conditions to themselves evolve over the course of the challenge, at least if it's a long one. (In a short 4/3 challenge that's probably not going to happen). An example is <a href="http://www.enworld.org/forum/d-d-4th-edition-discussion/309950-actual-play-my-first-social-only-session.html" target="_blank">this one</a> that I linked to in my OP, involving a dinner party where the PCs' arch-nemesis was present as an advisor to the host. At the start of the challenge, the players' goals were to avoid revealing any of their secrets to their nemesis, and to learn more about their host's background, without actually embarassing their host or revealing any of these deeper secrets. By the end of the challenge, however, the goal had changed, into one of goading their nemesis into attacking them so that he would reveal his treacherous nature to his host (as well as to other assembled NPCs).</p><p></p><p>In other cases, the goals don't necessarily change but become more precise - in one challenge (run as a 6/3 challenge), the PCs stumbled into a room in an enemy fortress where two duergar were hunkering down, keeping out of the line of fire between the PCs and the fortress defenders. The PCs had gone into the duergars' room to take some temporary cover also.</p><p></p><p>At the start of the challenge, the PCs' goals were simply to maintain peaceful relations with the duergar long enough to take a short rest. But in the course of that, it came out that the duergar were slave traders who had purchased a number of slaves from the fortress, and sent them on already to their underground stronghold (the two remaining duergar were simply resolving some of the finer financial points of the transaction). By the end of the challenge, the PCs had negotiated a contract of ransom with the duergar, to redeem the slaves for an agreed sum to be handed over in a neutral city in a month's time.</p><p></p><p>So I wouldn't say that the goal changed exactly, but the <em>manner</em> in which peaceful relations were maintained developed and resolved itself in an unexpected way.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5976865, member: 42582"] Thanks, that's all interesting. When I run skill challenges I allow the win/lose conditions to themselves evolve over the course of the challenge, at least if it's a long one. (In a short 4/3 challenge that's probably not going to happen). An example is [url=http://www.enworld.org/forum/d-d-4th-edition-discussion/309950-actual-play-my-first-social-only-session.html]this one[/url] that I linked to in my OP, involving a dinner party where the PCs' arch-nemesis was present as an advisor to the host. At the start of the challenge, the players' goals were to avoid revealing any of their secrets to their nemesis, and to learn more about their host's background, without actually embarassing their host or revealing any of these deeper secrets. By the end of the challenge, however, the goal had changed, into one of goading their nemesis into attacking them so that he would reveal his treacherous nature to his host (as well as to other assembled NPCs). In other cases, the goals don't necessarily change but become more precise - in one challenge (run as a 6/3 challenge), the PCs stumbled into a room in an enemy fortress where two duergar were hunkering down, keeping out of the line of fire between the PCs and the fortress defenders. The PCs had gone into the duergars' room to take some temporary cover also. At the start of the challenge, the PCs' goals were simply to maintain peaceful relations with the duergar long enough to take a short rest. But in the course of that, it came out that the duergar were slave traders who had purchased a number of slaves from the fortress, and sent them on already to their underground stronghold (the two remaining duergar were simply resolving some of the finer financial points of the transaction). By the end of the challenge, the PCs had negotiated a contract of ransom with the duergar, to redeem the slaves for an agreed sum to be handed over in a neutral city in a month's time. So I wouldn't say that the goal changed exactly, but the [I]manner[/I] in which peaceful relations were maintained developed and resolved itself in an unexpected way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why I like skill challenges as a noncombat resolution mechanic
Top