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Why I like the 4ed Forgotten Realms (and 4ed in general, for that matter)
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<blockquote data-quote="Mercurius" data-source="post: 4056330" data-attributes="member: 59082"><p>Very simply, because Wizards of the Coast is taking a risk and giving us something different, not simply a re-packaging of old material. They could play it safe, change a few things, and move the timeline up a few years, but it would essentially be the same setting and FR folks and "setting suckers" like myself would at least buy the main book, but probably unnecessarily. But instead they are trying something new. They are taking a hallowed D&D institution of 20+ years and transforming it to an almost unrecognizable state. I'm looking forward to seeing what they do with it. If it sucks, who cares? The old FR still exists--there are dozens of supplements across editions that give us a very detailed, classic D&D setting.</p><p></p><p>My recommendation for those that don't like it: Fugettaboutit! Why worry? Just use the old setting and make your own rules conversions--it should be easy enough. Or--gasp!--try something new and give the new FR a whirl...</p><p></p><p>The "new Realms" exemplifies What I Deem Good about 4th edition. Apply the principles above to the game itself and, voila, we get a truly new edition, with signficantly different surface features but still that same old D&D feel. Some folks get upset when TSR/Wizards decides to come out with a new edition, as if it is just a ploy to money grab (from our willing hands, I might add). Sure, it is largely about money--at least on the level of Hasbro and the Wizards execs, but at least when a new edition comes out--at least with 3ed and 4ed if not 3.5ed--unlike many game systems they are actually bringing us something new, with major revisions and new material. </p><p></p><p>Kudos, Wizards. I'm buying the books.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4056330, member: 59082"] Very simply, because Wizards of the Coast is taking a risk and giving us something different, not simply a re-packaging of old material. They could play it safe, change a few things, and move the timeline up a few years, but it would essentially be the same setting and FR folks and "setting suckers" like myself would at least buy the main book, but probably unnecessarily. But instead they are trying something new. They are taking a hallowed D&D institution of 20+ years and transforming it to an almost unrecognizable state. I'm looking forward to seeing what they do with it. If it sucks, who cares? The old FR still exists--there are dozens of supplements across editions that give us a very detailed, classic D&D setting. My recommendation for those that don't like it: Fugettaboutit! Why worry? Just use the old setting and make your own rules conversions--it should be easy enough. Or--gasp!--try something new and give the new FR a whirl... The "new Realms" exemplifies What I Deem Good about 4th edition. Apply the principles above to the game itself and, voila, we get a truly new edition, with signficantly different surface features but still that same old D&D feel. Some folks get upset when TSR/Wizards decides to come out with a new edition, as if it is just a ploy to money grab (from our willing hands, I might add). Sure, it is largely about money--at least on the level of Hasbro and the Wizards execs, but at least when a new edition comes out--at least with 3ed and 4ed if not 3.5ed--unlike many game systems they are actually bringing us something new, with major revisions and new material. Kudos, Wizards. I'm buying the books. [/QUOTE]
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Why I like the 4ed Forgotten Realms (and 4ed in general, for that matter)
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