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Why I like the 4ed Forgotten Realms (and 4ed in general, for that matter)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4063199" data-attributes="member: 710"><p>And then there's the problem of what happens if the PCs get closer to the level of Elminster? Are they also suddenly trapped in a stale-mate and unable to act?</p><p>If they are able to act, who do they fight? All the established canon villains? Or do you add others.</p><p></p><p>In the end, a lot of the problems for me and others playing FR boils down to a "perception" problem. The world seems over-defined. High level NPCs seem abundant. Players can have more knowledge of the setting then the DM, and this restricts either the DMs possibilities or the players enjoyment of the setting.</p><p></p><p>Neither of this has to become an actual problem. But it feels like one that might need addressing in my game, and that's why I (and others) will avoid using the setting. </p><p></p><p>And that's sad. There are a lot of interesting elements in the Realms. And now, WotC is trying to find out if they can preserve the good stuff while throwing out the stuff that creates the perception of the Realms being hard to use.</p><p>If they're lucky (or smart?), they succeed.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4063199, member: 710"] And then there's the problem of what happens if the PCs get closer to the level of Elminster? Are they also suddenly trapped in a stale-mate and unable to act? If they are able to act, who do they fight? All the established canon villains? Or do you add others. In the end, a lot of the problems for me and others playing FR boils down to a "perception" problem. The world seems over-defined. High level NPCs seem abundant. Players can have more knowledge of the setting then the DM, and this restricts either the DMs possibilities or the players enjoyment of the setting. Neither of this has to become an actual problem. But it feels like one that might need addressing in my game, and that's why I (and others) will avoid using the setting. And that's sad. There are a lot of interesting elements in the Realms. And now, WotC is trying to find out if they can preserve the good stuff while throwing out the stuff that creates the perception of the Realms being hard to use. If they're lucky (or smart?), they succeed. [/QUOTE]
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Why I like the 4ed Forgotten Realms (and 4ed in general, for that matter)
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