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Why I love 5E - the renewal of Theater of Mind
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<blockquote data-quote="Tony Vargas" data-source="post: 6589576" data-attributes="member: 996"><p>No one's arguing that TotM isn't legitimate. What you describe, there, though, isn't a game that has mechanics set up for TotM, it's just an example of a DM ignoring (or ballparking) the rules. From the example, we don't know if its because the rules made it obvious it'd work, because the rules were silent, because the player was being kept ignorance of the rules or because the DM decided to override the rules for story purposes. </p><p></p><p> Quite the opposite, actually. With a grid, you take the granularity to whole squares instead of feet - you get to ignore the extra few feet at the margin of a spell. A game, like 5e, that gives you areas like 20' spheres, doesn't ignore those extra few feet. A game, like 13A, that's designed for TotM wouldn't bother giving you the exact dimensions of a fireball, instead telling you in more abstract, easier to manage, terms how many enemies it can affect.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6589576, member: 996"] No one's arguing that TotM isn't legitimate. What you describe, there, though, isn't a game that has mechanics set up for TotM, it's just an example of a DM ignoring (or ballparking) the rules. From the example, we don't know if its because the rules made it obvious it'd work, because the rules were silent, because the player was being kept ignorance of the rules or because the DM decided to override the rules for story purposes. Quite the opposite, actually. With a grid, you take the granularity to whole squares instead of feet - you get to ignore the extra few feet at the margin of a spell. A game, like 5e, that gives you areas like 20' spheres, doesn't ignore those extra few feet. A game, like 13A, that's designed for TotM wouldn't bother giving you the exact dimensions of a fireball, instead telling you in more abstract, easier to manage, terms how many enemies it can affect. [/QUOTE]
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