Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Why I Love Being the DM
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 993438" data-attributes="member: 259"><p>When I sit down at the table to run a game, I have a pretty good idea what I'm going to be doing. It's the surprises that make it worthwhile for me.</p><p></p><p>Two sessions ago, the characters were investigating a massacre up at a monastery. I'd planted two superstitious guards up at the site of the monastery to drive the PCs off and give them clues; but midway through the conversation with the superstitious guards, I realized they weren't superstitious at all. The monastery really *was* haunted by the ghosts of the massacre, and the ghosts would be perpetually reliving their final battle, and would draw the PCs into the battle, giving them important clues in the process. I excused myself from the table, wrote up stats, and prepared quickly for a creepy scene. So that's the first kind of surprise: when I as the DM come up with something I wasn't expecting at all.</p><p></p><p>The battle played out well (in the next session). The shadowdancer's player came late, so a different player handled her PC in the beginning, and tried to have the shadowdancer's shadow attack the ghosts of the shimmering monks of the moon goddess. I explained that the shadow's strength-draining attack was probably ineffective against undead, and that as an incorporeal creature the shadow couldn't grapple (house rules), so that player had the shadow back off.</p><p></p><p>But when the shadowdancer's normal player showed up, she thought about the situation and realized that the monks' shimmering was probably related to their worship of the moon goddess, that they were glowing with moonlight. So, ignoring the rules, she decided her shadow would slip up onto one of the monks and shroud it in darkness, blocking it from the light of the moon.</p><p></p><p>I was caught completely unawares by this tactic, but it was very cool. Not only did I decide that it worked; it also temporarily freed the ghost from reliving the final battle and enabled the shadow to exchange a few brief lines with the monk before it collapsed into true death.</p><p></p><p>So that's the second kind of surprise: when the players do something unexpected and cinematic.</p><p></p><p>Those are my favorite DMing moments.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 993438, member: 259"] When I sit down at the table to run a game, I have a pretty good idea what I'm going to be doing. It's the surprises that make it worthwhile for me. Two sessions ago, the characters were investigating a massacre up at a monastery. I'd planted two superstitious guards up at the site of the monastery to drive the PCs off and give them clues; but midway through the conversation with the superstitious guards, I realized they weren't superstitious at all. The monastery really *was* haunted by the ghosts of the massacre, and the ghosts would be perpetually reliving their final battle, and would draw the PCs into the battle, giving them important clues in the process. I excused myself from the table, wrote up stats, and prepared quickly for a creepy scene. So that's the first kind of surprise: when I as the DM come up with something I wasn't expecting at all. The battle played out well (in the next session). The shadowdancer's player came late, so a different player handled her PC in the beginning, and tried to have the shadowdancer's shadow attack the ghosts of the shimmering monks of the moon goddess. I explained that the shadow's strength-draining attack was probably ineffective against undead, and that as an incorporeal creature the shadow couldn't grapple (house rules), so that player had the shadow back off. But when the shadowdancer's normal player showed up, she thought about the situation and realized that the monks' shimmering was probably related to their worship of the moon goddess, that they were glowing with moonlight. So, ignoring the rules, she decided her shadow would slip up onto one of the monks and shroud it in darkness, blocking it from the light of the moon. I was caught completely unawares by this tactic, but it was very cool. Not only did I decide that it worked; it also temporarily freed the ghost from reliving the final battle and enabled the shadow to exchange a few brief lines with the monk before it collapsed into true death. So that's the second kind of surprise: when the players do something unexpected and cinematic. Those are my favorite DMing moments. Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why I Love Being the DM
Top