Why I love CONAN RPG

Doctor_Skull

First Post
We've been playing the Conan RPG for about 2 months now (I GM'ed 4 sessions, another guy did 2). There are of course many things about it that are just like D&D, other things that are worse than D&D, some others that are neither better nor worse than D&D, only different. But there are several things that I have found really appealing both as a player and GM.

First of all, there is the de-emphasizing of "stuff." Our characters are fourth to fifth leve and basically have all ordinary equipment. My character has a strength bow, but other than that all the equipment he owns is equal to the starting package with which he began. Each of us has gotten 1 and only 1 dose of "Wine of Xuthal" which is the equivalent of a good healing potion. I haven't drunk mine yet after 2 adventures. One character might have a magic item, the rest of us aren't sure. That's it for magic items. It's really liberating to depend on your own abilities and ordinary equipment, rather than magic items. It's not uncommon to lose all your stuff, and it's then not the end of the world.

There are no clerics or healing magic. If you're hurt, you have to rest. You heal faster in Conan, but still you have to rest. We were worried about how this was going to work out, but everyone is pretty happy with it. No one "has to play the cleric."

Conan isn't exactly low-magic. Evil sorcerers can throw some scary stuff at you and often do. But the PC's aren't magic dependent at all. You can't blow away teams of guards with a fireball spell, you have to do it the hard way (i.e., Greater Cleave).

As a DM I used to get really discouraged once the PC's started throwing fireballs around right and left. Suddenly all the interest would drain away from me. In Conan, that's all gone. THe bad guys might tear out someone's heart with a spell, but no more room-brooms. I'm very happy.

Even if we don't play in the Conan Universe next campaign, I'm strongly thinking of using the rules set as the base point for all my fantasy campaigns from here on.
 

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ah yes, the joys of Conan, truly it is a great game.

Though I only ran a game 1 time i have been slowly absorbing the rules and feel into my homebrewed world. Soon i will replace the spellcasters and then who knows...
 

Doctor_Skull said:
As a DM I used to get really discouraged once the PC's started throwing fireballs around right and left. Suddenly all the interest would drain away from me. In Conan, that's all gone. The bad guys might tear out someone's heart with a spell, but no more room-brooms. I'm very happy.

Even if we don't play in the Conan Universe next campaign, I'm strongly thinking of using the rules set as the base point for all my fantasy campaigns from here on.

Amen, brother. Lately I'm finding that the power level possible in "normal" 3rd edition campaigns is becoming too excessive for my tastes. Conan allows for some badass PCs, but the players cannot become complacent, cause a Scholar or demon can still cause 'em a world o' hurt.
 

I can't share a love of Conan rules, but I can second the flavor. I hope to achieve a low-magic, high-action game one day with the core D&D rules.
 

As a fan of Conan for the past 28 years, I can tell you that I LOVE the game. To me this is what any real fantasy setting should be like. Sharp steel, cold determination, hot blood, and killing the other guy before he kills you.

Magic is for wussies. :p
 

Swoop109 said:
As a fan of Conan for the past 28 years, I can tell you that I LOVE the game. To me this is what any real fantasy setting should be like. Sharp steel, cold determination, hot blood, and killing the other guy before he kills you.

Magic is for wussies. :p
I agree on the "low fantasy" part. The world I thought of is inspired by Frank Frazetta's paintings, and its a low fantasy, savage world.
 

scourger said:
I can't share a love of Conan rules, but I can second the flavor. I hope to achieve a low-magic, high-action game one day with the core D&D rules.
Don't hold your breath. Although I'd like to think that folks like me who prefer a more "Conan-esque" feel to their fantasy are a significant minority, we're still very much a minority. The core rules will never support that type of gameplay, because that would be alienating the core market for the rules to begin with.

Then again, as Conan is a d20 product and a standalone book, what's the problem? Currently I'm running what I'd like to think is a Conan-esque "dark pulp" fantasy homebrew with a really cobbled together set of rules from d20 Call of Cthulhu, Midnight, Unearthed Arcana, Arcana Unearthed, Rokugan, the Book of Fiends and the Monsternomicon. Although I'm certainly not playing by the core D&D rules, I'm quite happy with the game so far, and my players seem to be as well.
 

I second the emotion of this thread.

Conan would be one of two books I would consider in the running for book of the year.

Chuck
 

Swoop109 said:
As a fan of Conan for the past 28 years, I can tell you that I LOVE the game. To me this is what any real fantasy setting should be like. Sharp steel, cold determination, hot blood, and killing the other guy before he kills you.

Magic is for wussies. :p

That's it. Come to Gen Con and I'm buying you a drink! :)

Everything I've heard about the Conan game sounds like it's the game I've been waiting for my whole life--except for the unbeleivably huge amount of errata.

but apparently Mongoose is giving those who purchased the first printing a big discount on the fixed-up second printing. Classy move.
 
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Teflon Billy said:
That's it. Come to Gen Con and I'm buying you a drink! :)

Everything I've heard about the Conan game sounds like it's the game I've been waiting for my whole life--except for the unbeleivably huge amount of errata.

but apparently Mongoose is gicing htose who purchased the first printing a big deiscount on the fixed-up second prinintg. Classy move.

Maybe Im just not hard enough on my books. Most of the errata was little more than typos and I didn't even notice them until people pointed them out to me. I got a first printing and havent seen to the need to get a later printing.

Chuck
 

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