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Why I Love D&D 3.5: Less Player Whining
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<blockquote data-quote="FireLance" data-source="post: 1954320" data-attributes="member: 3424"><p>May I humbly suggest that you've got it backwards? First, you decide what abilities they have, then you decide what class or combination of classes (ain't multiclassing great?) to give them. Trying to create a 20-level core class for each of these organizations (Knight Templar, Round Table Knight, Peer of Charlemagne) is an exercise in futility, IMO. At most, if you really want to define unique abilities for a character belonging to each organization, it would be better to use PrCs, and that's not covered in Core 3.5.</p><p></p><p>Anyway, if none of these characters have displayed the ability to summon a special mount, turn undead or generate an aura of courage, but they can lay on hands, they obviously can't have more than two levels of Paladin (or if they do, they just chose not to use those abilities). Fighter x/Paladin 2 would probably do nicely, and without house rules, too. </p><p></p><p>Alternatively, they might just be using third-party feats or PrCs that allow them to cherry pick the abilities they want. I don't know who's running the Arthurian campaign, but don't expect to get away with that in any of my games.</p><p></p><p></p><p></p><p>They could have, but they didn't take enough levels in Paladin.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1954320, member: 3424"] May I humbly suggest that you've got it backwards? First, you decide what abilities they have, then you decide what class or combination of classes (ain't multiclassing great?) to give them. Trying to create a 20-level core class for each of these organizations (Knight Templar, Round Table Knight, Peer of Charlemagne) is an exercise in futility, IMO. At most, if you really want to define unique abilities for a character belonging to each organization, it would be better to use PrCs, and that's not covered in Core 3.5. Anyway, if none of these characters have displayed the ability to summon a special mount, turn undead or generate an aura of courage, but they can lay on hands, they obviously can't have more than two levels of Paladin (or if they do, they just chose not to use those abilities). Fighter x/Paladin 2 would probably do nicely, and without house rules, too. Alternatively, they might just be using third-party feats or PrCs that allow them to cherry pick the abilities they want. I don't know who's running the Arthurian campaign, but don't expect to get away with that in any of my games. They could have, but they didn't take enough levels in Paladin. [/QUOTE]
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