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Why I love Point Buy or Array when creating a PC
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<blockquote data-quote="payn" data-source="post: 9193193" data-attributes="member: 90374"><p>Im an odd ball in that I like point buy because I like building the mechanical side of characters. PF1, for example, is still my favorite system. I like that I can build many different fighters that feel mechanically different. My ideal system would be one in which every class would be MAD and not SAD as modern design has turned to.</p><p></p><p>Another more important reason for point buy and/or array is to balance out the party. I know many folks dont mind terribly imbalanced parties, and/or just name poorly rolled characters "Trap Fodder", but I find it better to have an average on both sides of the screen.</p></blockquote><p></p>
[QUOTE="payn, post: 9193193, member: 90374"] Im an odd ball in that I like point buy because I like building the mechanical side of characters. PF1, for example, is still my favorite system. I like that I can build many different fighters that feel mechanically different. My ideal system would be one in which every class would be MAD and not SAD as modern design has turned to. Another more important reason for point buy and/or array is to balance out the party. I know many folks dont mind terribly imbalanced parties, and/or just name poorly rolled characters "Trap Fodder", but I find it better to have an average on both sides of the screen. [/QUOTE]
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Why I love Point Buy or Array when creating a PC
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