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General Tabletop Discussion
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Why I love Point Buy or Array when creating a PC
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<blockquote data-quote="MNblockhead" data-source="post: 9193659" data-attributes="member: 6796661"><p>Standard array, I find, is not very satisfying and I find most people I play with feel the same. Point buy is my favorite method of character generation in 5e. But I still have a soft spot for old-school rolling for stats. Starting with a character concept or letting the character evolve from random rolls can both be fun. But when I use rolling for stats, I like to combine that with a DCC-style level-zero character funnel. In my current campaign, each player rolled up four level-zero characters using rules from an Adventurer's League module. Then from the characters that survived the first session, classes were assigned.</p><p></p><p>If my next campaign is 5e I'll ask the players to do point buy, but if they feel strongly about rolling for stats, I'm not not going to draw a line in the sand over it.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9193659, member: 6796661"] Standard array, I find, is not very satisfying and I find most people I play with feel the same. Point buy is my favorite method of character generation in 5e. But I still have a soft spot for old-school rolling for stats. Starting with a character concept or letting the character evolve from random rolls can both be fun. But when I use rolling for stats, I like to combine that with a DCC-style level-zero character funnel. In my current campaign, each player rolled up four level-zero characters using rules from an Adventurer's League module. Then from the characters that survived the first session, classes were assigned. If my next campaign is 5e I'll ask the players to do point buy, but if they feel strongly about rolling for stats, I'm not not going to draw a line in the sand over it. [/QUOTE]
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Why I love Point Buy or Array when creating a PC
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