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Why I love Point Buy or Array when creating a PC
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<blockquote data-quote="EzekielRaiden" data-source="post: 9193803" data-attributes="member: 6790260"><p>I think this may be my true ultimate reason, even if I don't consciously think it.</p><p></p><p>Many pro-rolling folks speak of "discovering" etc. their characters via dice. I don't need dice for that. Character ideas evolve on their own in my head. New bits fall into place and rearrange the parts already present. Inconsistent elements get pushed out, even if that means being a little sub-optimal or giving up something powerful in order to be what the character <em>needs</em> to be. I have no dearth of inspiration; in fact I have far, far too much of it, way more character ideas than I could ever realistically play in a decade.</p><p></p><p>Point buy is like choosing your palette when painting. Once in a while, an artist might take on a randomized palette (or one suggested by an outsider) as an interesting artistic challenge, but otherwise, the whole point of making art is to make your vision come alive, and you should use what you need to make that happen—while keeping in mind that a profligate palette is not a virtue in many cases.</p><p></p><p>I don't need dice to introduce me to a character. I can dream one up at a moment's notice, and I have easily half a dozen I could rattle off <em>right now</em> that I yearn to play and see how they would grow and change and how the core concept would shift and adapt to a specific setting and group. I neither need nor want randomness to screw me over so that my characters can have believable, grounded character flaws.</p><p></p><p>Instead, I need paints and brushes and canvas to bring an idea to life, and then set it loose, to learn what <em>new</em> things it becomes. Because just as no DM plan survives contact with the players, no character concept survives contact with the campaign totally unscathed. It is in that crucible that I "discover" my characters, not the blind caprice of (p)RNGs.</p><p></p><p>Or, if you prefer a more humorous presentation...the story of Slap-Happy Jack, "<a href="https://www.tricksywizard.com/comics/2018/10/21/class-clown" target="_blank">Class Clown</a>."</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9193803, member: 6790260"] I think this may be my true ultimate reason, even if I don't consciously think it. Many pro-rolling folks speak of "discovering" etc. their characters via dice. I don't need dice for that. Character ideas evolve on their own in my head. New bits fall into place and rearrange the parts already present. Inconsistent elements get pushed out, even if that means being a little sub-optimal or giving up something powerful in order to be what the character [I]needs[/I] to be. I have no dearth of inspiration; in fact I have far, far too much of it, way more character ideas than I could ever realistically play in a decade. Point buy is like choosing your palette when painting. Once in a while, an artist might take on a randomized palette (or one suggested by an outsider) as an interesting artistic challenge, but otherwise, the whole point of making art is to make your vision come alive, and you should use what you need to make that happen—while keeping in mind that a profligate palette is not a virtue in many cases. I don't need dice to introduce me to a character. I can dream one up at a moment's notice, and I have easily half a dozen I could rattle off [I]right now[/I] that I yearn to play and see how they would grow and change and how the core concept would shift and adapt to a specific setting and group. I neither need nor want randomness to screw me over so that my characters can have believable, grounded character flaws. Instead, I need paints and brushes and canvas to bring an idea to life, and then set it loose, to learn what [I]new[/I] things it becomes. Because just as no DM plan survives contact with the players, no character concept survives contact with the campaign totally unscathed. It is in that crucible that I "discover" my characters, not the blind caprice of (p)RNGs. Or, if you prefer a more humorous presentation...the story of Slap-Happy Jack, "[URL='https://www.tricksywizard.com/comics/2018/10/21/class-clown']Class Clown[/URL]." [/QUOTE]
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