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Why I Love Rolling Up Characters
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<blockquote data-quote="billd91" data-source="post: 9193259" data-attributes="member: 3400"><p>I also like <strong>discovering my characters</strong> by seeing what the dice give me.</p><p></p><p>There are a few other things I like about rolling stats:</p><p><strong>6. Each stat value is an independent variable</strong> </p><p>Each individual roll is independent of the other stat rolls. In other words, I'm not deliberately dumping a stat value to get a higher one. My highest rolls don't have to draw compensation from other rolls, and by the same token, I'm not rewarded with a higher stat by accepting a lower one. </p><p>For broad point buy systems like GURPS, Champions, and Mutants and Masterminds, I don't mind paying for stats, investing higher in some and having fewer to invest in others, because I'm using points for <strong>everything</strong>, including abilities that aren't main stats. D&D only has 6 stats that get bought with points and I find that too few.</p><p></p><p><strong>7. I believe the game balances better overall with rolled stats</strong></p><p>This was something I noticed first in 3e, but I think you get a better balance between offense and defense and between SAD and MAD characters with rolled stats. With point buy, you get a lot of SAD characters with maxed out prime stats that then go on to govern their offensive abilities, meanwhile they're stuck with one or more dumped stats that undermine their defenses to pay for it. With rolled stats, you get more clustering at moderate values for both offense and defense and SAD character stand out less compared to their MAD peers who have a harder time buying their multiple prime stats under point buy.</p></blockquote><p></p>
[QUOTE="billd91, post: 9193259, member: 3400"] I also like [B]discovering my characters[/B] by seeing what the dice give me. There are a few other things I like about rolling stats: [B]6. Each stat value is an independent variable[/B] Each individual roll is independent of the other stat rolls. In other words, I'm not deliberately dumping a stat value to get a higher one. My highest rolls don't have to draw compensation from other rolls, and by the same token, I'm not rewarded with a higher stat by accepting a lower one. For broad point buy systems like GURPS, Champions, and Mutants and Masterminds, I don't mind paying for stats, investing higher in some and having fewer to invest in others, because I'm using points for [B]everything[/B], including abilities that aren't main stats. D&D only has 6 stats that get bought with points and I find that too few. [B]7. I believe the game balances better overall with rolled stats[/B] This was something I noticed first in 3e, but I think you get a better balance between offense and defense and between SAD and MAD characters with rolled stats. With point buy, you get a lot of SAD characters with maxed out prime stats that then go on to govern their offensive abilities, meanwhile they're stuck with one or more dumped stats that undermine their defenses to pay for it. With rolled stats, you get more clustering at moderate values for both offense and defense and SAD character stand out less compared to their MAD peers who have a harder time buying their multiple prime stats under point buy. [/QUOTE]
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